p3d_pavilion-day-view1.pbrt 1006 B

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  1. Film "image"
  2. "integer xresolution" 1920
  3. "integer yresolution" 1080
  4. "string filename" "p3d_pavilion-day-view1.rawls"
  5. "float maxsampleluminance" 10
  6. "float scale" 5
  7. # imgtool convert -bloomlevel .8 pavilion-day.{exr,png}
  8. Scale -1 1 1
  9. LookAt -6.32861 2.90941 -0.7607 -5.3566 2.88606 -0.994483 0 1 0
  10. Camera "perspective" "float fov" 45
  11. # above view
  12. #LookAt -10 100 10 -10 0 10 1 0 0
  13. #Camera "perspective" "float fov" 60
  14. Sampler "random" "integer pixelsamples" [ 64 ]
  15. Integrator "path" "integer maxdepth" [ 65 ]
  16. WorldBegin
  17. AttributeBegin
  18. Rotate -10 0 0 1
  19. Rotate -160 0 1 0
  20. Rotate -90 1 0 0
  21. #LightSource "infinite" "string mapname" "textures/skylight-morn.exr"
  22. # "rgb L" [5 3.5 3] # make more red/orange
  23. LightSource "infinite" "string mapname" "textures/sky.exr"
  24. AttributeEnd
  25. # Converted from "pavillon_barcelone_v1.2.obj" by obj2pbrt
  26. # Scene bounds: (-44.940453, -2.236825, -44.940453) - (97.870842, 5.186341, 44.940453)
  27. Include "materials.pbrt"
  28. Include "geometry.pbrt"
  29. WorldEnd