p3d_pavilion-night-view2.pbrt 1.8 KB

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  1. Film "image"
  2. "integer xresolution" 1920
  3. "integer yresolution" 1080
  4. "string filename" "p3d_pavilion-night-view2.rawls"
  5. "float scale" 2.5
  6. "float maxsampleluminance" 10
  7. # imgtool convert -bloomlevel 3 -bloomscale .05 pavilion-night.exr pavilion-night.png
  8. Scale -1 1 1
  9. LookAt -6.65874 4.19214 16.4783 -5.99406 4.06805 15.7427 0 1 0
  10. Camera "perspective" "float fov" 45
  11. # above view
  12. #LookAt -10 100 10 -10 0 10 1 0 0
  13. #Camera "perspective" "float fov" 60
  14. Sampler "random" "integer pixelsamples" [ 64 ]
  15. Integrator "path" "integer maxdepth" [ 65 ]
  16. WorldBegin
  17. AttributeBegin
  18. Rotate -10 0 0 1
  19. Rotate -140 0 1 0
  20. Rotate -90 1 0 0
  21. LightSource "infinite" "string mapname" "textures/night.exr"
  22. "rgb L" [.5 .5 .5]
  23. AttributeEnd
  24. # back room light; not directly visible
  25. AttributeBegin
  26. AreaLightSource "diffuse" "blackbody L" [3500 750]
  27. Translate 10 4 2.5
  28. Shape "sphere" "float radius" .1
  29. AttributeEnd
  30. # visible light, behind door
  31. AttributeBegin
  32. AreaLightSource "diffuse" "blackbody L" [3500 75]
  33. Translate 12 4 5.5
  34. Shape "sphere" "float radius" .05
  35. AttributeEnd
  36. AttributeBegin
  37. # Candles inside floating wood lanterns
  38. AreaLightSource "diffuse" "blackbody L" [2500 25000]
  39. Shape "plymesh" "string filename" "geometry/mesh_00005.ply"
  40. # Lights in lanterns that aren't visible in the default view
  41. # Shape "plymesh" "string filename" "geometry/mesh_00003.ply"
  42. # Shape "plymesh" "string filename" "geometry/mesh_00015.ply"
  43. # Shape "plymesh" "string filename" "geometry/mesh_00017.ply"
  44. # Shape "plymesh" "string filename" "geometry/mesh_00021.ply"
  45. # Shape "plymesh" "string filename" "geometry/mesh_00023.ply"
  46. AttributeEnd
  47. # Converted from "pavillon_barcelone_v1.2.obj" by obj2pbrt
  48. # Scene bounds: (-44.940453, -2.236825, -44.940453) - (97.870842, 5.186341, 44.940453)
  49. Include "materials.pbrt"
  50. Include "geometry.pbrt"
  51. WorldEnd