p3d_dragon_250-view0.pbrt 1.4 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344
  1. Sampler "random" "integer pixelsamples" [ 64 ]
  2. Integrator "path" "integer maxdepth" [ 65 ]
  3. PixelFilter "gaussian"
  4. Film "image"
  5. "integer xresolution" 1920
  6. "integer yresolution" 1080
  7. "string filename" "p3d_dragon_250-view0.rawls"
  8. Scale -1 1 1
  9. LookAt 2.76262 -2.44897 4.72418 2.2538 -1.99108 3.99673 -0.317366 0.312466 0.895346
  10. Camera "perspective" "float fov" 50
  11. #LookAt 3.69558 -3.46243 3.25463 3.04072 -2.85176 2.80939 -0.317366 0.312466 0.895346
  12. #Camera "perspective" "float fov" [28.8415038750464]
  13. #Camera "perspective" "float fov" [32.0]
  14. WorldBegin
  15. AttributeBegin
  16. ConcatTransform [-0.224951 0.0 -0.97437 0.0 -0.97437 0.0 0.224951 0.0 0.0 1.0 0.0 8.87 0.0 0.0 0.0 1.0]
  17. ConcatTransform [0 0 -1 0 1 0 0 0 0 1 0 0 0 0 0 1]
  18. LightSource "infinite" "string mapname" ["textures/envmap.exr"]
  19. AttributeEnd
  20. AttributeBegin
  21. Translate 0.2 0.3 0.78
  22. Rotate 90.0 1.0 0.0 0.0
  23. Rotate -90.0 0.0 1.0 0.0
  24. Scale 0.02 0.02 0.02
  25. Material "subsurface"
  26. "float eta" [1.5]
  27. "string name" ["Skin1"]
  28. "float scale" [250]
  29. Shape "plymesh" "string filename" ["geometry/dragon.ply"]
  30. AttributeEnd
  31. Texture "checkers" "color" "checkerboard" "color tex1" [0.4 0.4 0.4] "color tex2" [0.2 0.2 0.2] "float vscale" [16.0] "float uscale" [16.0]
  32. AttributeBegin
  33. Material "matte" "texture Kd" "checkers"
  34. Shape "plymesh" "string filename" ["geometry/meshes_0.ply"]
  35. AttributeEnd
  36. WorldEnd