p3d_breakfast.pbrt 1.1 KB

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  1. # Main Scene File
  2. LookAt -0.623726 -7.587055 1.204726 -0.623726 -6.587055 1.204728 0.000000 -0.000002 1.000000
  3. # table view (teacups need smoothing, marble is lame)
  4. #LookAt 2 -2 4 1.25 0 2.5 0 0 1
  5. Camera "perspective"
  6. "float fov" [49.134342077604479]
  7. Film "image"
  8. "integer xresolution" [1000]
  9. "integer yresolution" [1000]
  10. "string filename" "p3d_breakfast.rawls"
  11. "float scale" 12
  12. # imgtool convert -bloomscale .1 -bloomlevel 5 breakfast.{exr,png}
  13. Sampler "random" "integer pixelsamples" [ 64 ]
  14. Integrator "path" "integer maxdepth" [ 65 ]
  15. WorldBegin
  16. Include "materials.pbrt"
  17. Include "geometry.pbrt"
  18. # through blinds
  19. LightSource "distant" "point from" [9 -4 9 ] "blackbody L" [5000 10]
  20. # extra walls
  21. AttributeBegin
  22. NamedMaterial "Paint - White Matt"
  23. # right: x = -6.5 plane
  24. Shape "trianglemesh" "integer indices" [0 1 2 0 2 3 ]
  25. "point P" [ -6.5 -10 -2 -6.5 10 -2 -6.5 10 7 -6.5 -10 7 ]
  26. # back: y = -9 plane
  27. Shape "trianglemesh" "integer indices" [0 1 2 0 2 3]
  28. "point P" [ -10 -9 -2 10 -9 -2 10 -9 7 -10 -9 7 ]
  29. AttributeEnd
  30. WorldEnd