p3d_dragon_250.pbrt 1.2 KB

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  1. Sampler "random" "integer pixelsamples" [ 64 ]
  2. Integrator "path" "integer maxdepth" [ 65 ]
  3. PixelFilter "gaussian"
  4. Film "image" "integer xresolution" [1000] "integer yresolution" [1000]
  5. "string filename" "p3d_dragon_250.rawls"
  6. Scale -1 1 1
  7. LookAt 3.69558 -3.46243 3.25463 3.04072 -2.85176 2.80939 -0.317366 0.312466 0.895346
  8. Camera "perspective" "float fov" [28.8415038750464]
  9. WorldBegin
  10. AttributeBegin
  11. ConcatTransform [-0.224951 0.0 -0.97437 0.0 -0.97437 0.0 0.224951 0.0 0.0 1.0 0.0 8.87 0.0 0.0 0.0 1.0]
  12. ConcatTransform [0 0 -1 0 1 0 0 0 0 1 0 0 0 0 0 1]
  13. LightSource "infinite" "string mapname" ["textures/envmap.exr"]
  14. AttributeEnd
  15. AttributeBegin
  16. Translate 0.2 0.3 0.78
  17. Rotate 90.0 1.0 0.0 0.0
  18. Rotate -90.0 0.0 1.0 0.0
  19. Scale 0.02 0.02 0.02
  20. Material "subsurface"
  21. "float eta" [1.5]
  22. "string name" ["Skin1"]
  23. "float scale" [250]
  24. Shape "plymesh" "string filename" ["geometry/dragon.ply"]
  25. AttributeEnd
  26. Texture "checkers" "color" "checkerboard" "color tex1" [0.4 0.4 0.4] "color tex2" [0.2 0.2 0.2] "float vscale" [16.0] "float uscale" [16.0]
  27. AttributeBegin
  28. Material "matte" "texture Kd" "checkers"
  29. Shape "plymesh" "string filename" ["geometry/meshes_0.ply"]
  30. AttributeEnd
  31. WorldEnd