scene.pbrt 7.3 KB

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  1. Integrator "path" "integer maxdepth" [ 3 ]
  2. Transform [ 4.37113e-008 -0 -1 -0 -0 1 -0 -0 -1 -0 -4.37113e-008 -0 -0 -3.5 28.2792 1]
  3. Sampler "sobol" "integer pixelsamples" [ 64 ]
  4. PixelFilter "triangle" "float xwidth" [ 1.000000 ] "float ywidth" [ 1.000000 ]
  5. Film "image" "integer xresolution" [ 1280 ] "integer yresolution" [ 720 ] "string filename" [ "veach-mis.png" ]
  6. Camera "perspective" "float fov" [ 20.114292 ]
  7. WorldBegin
  8. MakeNamedMaterial "Diffuse" "string type" [ "matte" ] "rgb Kd" [ 0.500000 0.500000 0.500000 ]
  9. MakeNamedMaterial "Smooth" "string type" [ "metal" ] "rgb eta" [ 0.200438 0.924033 1.102212 ] "rgb k" [ 3.912949 2.452848 2.142188 ] "bool remaproughness" [ "false" ] "float uroughness" [ 0.010000 ] "float vroughness" [ 0.010000 ]
  10. MakeNamedMaterial "Glossy" "string type" [ "metal" ] "rgb eta" [ 0.200438 0.924033 1.102212 ] "rgb k" [ 3.912949 2.452848 2.142188 ] "bool remaproughness" [ "false" ] "float uroughness" [ 0.050000 ] "float vroughness" [ 0.050000 ]
  11. MakeNamedMaterial "Rough" "string type" [ "metal" ] "rgb eta" [ 0.200438 0.924033 1.102212 ] "rgb k" [ 3.912949 2.452848 2.142188 ] "bool remaproughness" [ "false" ] "float uroughness" [ 0.100000 ] "float vroughness" [ 0.100000 ]
  12. MakeNamedMaterial "Null" "string type" [ "matte" ] "rgb Kd" [ 0.000000 0.000000 0.000000 ]
  13. MakeNamedMaterial "SuperRough" "string type" [ "metal" ] "rgb eta" [ 0.200438 0.924033 1.102212 ] "rgb k" [ 3.912949 2.452848 2.142188 ] "bool remaproughness" [ "false" ] "float uroughness" [ 0.250000 ] "float vroughness" [ 0.250000 ]
  14. NamedMaterial "Smooth"
  15. Shape "trianglemesh" "integer indices" [ 0 2 1 0 3 2 4 6 5 4 7 6 8 10 9 8 11 10 12 14 13 12 15 14 16 18 17 16 19 18 20 22 21 20 23 22 ] "point P" [ -0.637866 4.65614 -4 -0.637866 4.65614 4 0.973649 3.30966 4 0.973649 3.30966 -4 -0.445511 4.88636 4 -0.445511 4.88636 -4 1.166 3.53988 -4 1.166 3.53988 4 -0.445511 4.88636 -4 -0.637866 4.65614 -4 0.973649 3.30966 -4 1.166 3.53988 -4 1.166 3.53988 4 0.973649 3.30966 4 -0.637866 4.65614 4 -0.445511 4.88636 4 -0.445511 4.88636 4 -0.637866 4.65614 4 -0.637866 4.65614 -4 -0.445511 4.88636 -4 1.166 3.53988 -4 0.973649 3.30966 -4 0.973649 3.30966 4 1.166 3.53988 4 ] "normal N" [ -0.641183 -0.767388 0 -0.641183 -0.767388 0 -0.641183 -0.767388 0 -0.641183 -0.767388 0 0.641183 0.767388 0 0.641183 0.767388 0 0.641183 0.767388 0 0.641183 0.767388 0 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 1 0 0 1 0 0 1 0 0 1 -0.767388 0.641183 0 -0.767388 0.641183 0 -0.767388 0.641183 0 -0.767388 0.641183 0 0.767388 -0.641183 0 0.767388 -0.641183 0 0.767388 -0.641183 0 0.767388 -0.641183 0 ] "float uv" [ 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 ]
  16. NamedMaterial "Glossy"
  17. Shape "trianglemesh" "integer indices" [ 0 2 1 0 3 2 4 6 5 4 7 6 8 10 9 8 11 10 12 14 13 12 15 14 16 18 17 16 19 18 20 22 21 20 23 22 ] "point P" [ 2.03286 2.97515 -4 2.03286 2.97515 4 3.97697 2.18116 4 3.97697 2.18116 -4 2.14629 3.25288 4 2.14629 3.25288 -4 4.0904 2.45889 -4 4.0904 2.45889 4 2.14629 3.25288 -4 2.03286 2.97515 -4 3.97697 2.18116 -4 4.0904 2.45889 -4 4.0904 2.45889 4 3.97697 2.18116 4 2.03286 2.97515 4 2.14629 3.25288 4 2.14629 3.25288 4 2.03286 2.97515 4 2.03286 2.97515 -4 2.14629 3.25288 -4 4.0904 2.45889 -4 3.97697 2.18116 -4 3.97697 2.18116 4 4.0904 2.45889 4 ] "normal N" [ -0.37809 -0.925769 0 -0.37809 -0.925769 0 -0.37809 -0.925769 0 -0.37809 -0.925769 0 0.37809 0.925769 0 0.37809 0.925769 0 0.37809 0.925769 0 0.37809 0.925769 0 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 1 0 0 1 0 0 1 0 0 1 -0.925769 0.37809 0 -0.925769 0.37809 0 -0.925769 0.37809 0 -0.925769 0.37809 0 0.925769 -0.37809 0 0.925769 -0.37809 0 0.925769 -0.37809 0 0.925769 -0.37809 0 ] "float uv" [ 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 ]
  18. NamedMaterial "Rough"
  19. Shape "trianglemesh" "integer indices" [ 0 2 1 0 3 2 4 6 5 4 7 6 8 10 9 8 11 10 12 14 13 12 15 14 16 18 17 16 19 18 20 22 21 20 23 22 ] "point P" [ 6.04018 1.86557 -4 6.04018 1.86557 4 8.10399 1.47742 4 8.10399 1.47742 -4 6.09563 2.1604 4 6.09563 2.1604 -4 8.15944 1.77225 -4 8.15944 1.77225 4 6.09563 2.1604 -4 6.04018 1.86557 -4 8.10399 1.47742 -4 8.15944 1.77225 -4 8.15944 1.77225 4 8.10399 1.47742 4 6.04018 1.86557 4 6.09563 2.1604 4 6.09563 2.1604 4 6.04018 1.86557 4 6.04018 1.86557 -4 6.09563 2.1604 -4 8.15944 1.77225 -4 8.10399 1.47742 -4 8.10399 1.47742 4 8.15944 1.77225 4 ] "normal N" [ -0.184835 -0.98277 0 -0.184835 -0.98277 0 -0.184835 -0.98277 0 -0.184835 -0.98277 0 0.184835 0.98277 0 0.184835 0.98277 0 0.184835 0.98277 0 0.184835 0.98277 0 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 1 0 0 1 0 0 1 0 0 1 -0.98277 0.184835 0 -0.98277 0.184835 0 -0.98277 0.184835 0 -0.98277 0.184835 0 0.98277 -0.184835 0 0.98277 -0.184835 0 0.98277 -0.184835 0 0.98277 -0.184835 0 ] "float uv" [ 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 ]
  20. NamedMaterial "Diffuse"
  21. Shape "trianglemesh" "integer indices" [ 0 1 2 0 2 3 ] "point P" [ -5 8.65485e-007 23.76 14.8 8.65485e-007 23.76 14.8 -8.65485e-007 -23.76 -5 -8.65485e-007 -23.76 ] "normal N" [ 0 1 -2.09815e-007 0 1 -2.09815e-007 0 1 -2.09815e-007 0 1 -2.09815e-007 ] "float uv" [ 0 0 1 0 1 1 0 1 ]
  22. Shape "trianglemesh" "integer indices" [ 0 1 2 0 2 3 ] "point P" [ -5 19.8 23.76 -5 0 23.76 -5 0 -23.76 -5 19.8 -23.76 ] "normal N" [ 1 -4.37114e-008 -2.09815e-007 1 -4.37114e-008 -2.09815e-007 1 -4.37114e-008 -2.09815e-007 1 -4.37114e-008 -2.09815e-007 ] "float uv" [ 0 0 1 0 1 1 0 1 ]
  23. AttributeBegin
  24. AreaLightSource "diffuse" "rgb L" [ 7.599088 7.599088 7.599088 ]
  25. NamedMaterial "Null"
  26. TransformBegin
  27. Transform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 6.5 -2.8 1]
  28. Shape "sphere" "float radius" [ 1.000000 ]
  29. TransformEnd
  30. AttributeEnd
  31. AttributeBegin
  32. AreaLightSource "diffuse" "rgb L" [ 30.396353 30.396353 30.396353 ]
  33. NamedMaterial "Null"
  34. TransformBegin
  35. Transform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 6.5 0 1]
  36. Shape "sphere" "float radius" [ 0.500000 ]
  37. TransformEnd
  38. AttributeEnd
  39. AttributeBegin
  40. AreaLightSource "diffuse" "rgb L" [ 3039.635254 3039.635254 3039.635254 ]
  41. NamedMaterial "Null"
  42. TransformBegin
  43. Transform [ 1 0 0 0 0 1 0 0 0 0 1 0 0 6.5 2.7 1]
  44. Shape "sphere" "float radius" [ 0.050000 ]
  45. TransformEnd
  46. AttributeEnd
  47. NamedMaterial "SuperRough"
  48. Shape "trianglemesh" "integer indices" [ 0 2 1 0 3 2 4 6 5 4 7 6 8 10 9 8 11 10 12 14 13 12 15 14 16 18 17 16 19 18 20 22 21 20 23 22 ] "point P" [ 9.61645 1.21286 -4 9.61645 1.21286 4 11.7008 0.956897 4 11.7008 0.956897 -4 9.65301 1.51062 4 9.65301 1.51062 -4 11.7374 1.25466 -4 11.7374 1.25466 4 9.65301 1.51062 -4 9.61645 1.21286 -4 11.7008 0.956897 -4 11.7374 1.25466 -4 11.7374 1.25466 4 11.7008 0.956897 4 9.61645 1.21286 4 9.65301 1.51062 4 9.65301 1.51062 4 9.61645 1.21286 4 9.61645 1.21286 -4 9.65301 1.51062 -4 11.7374 1.25466 -4 11.7008 0.956897 -4 11.7008 0.956897 4 11.7374 1.25466 4 ] "normal N" [ -0.121887 -0.992544 0 -0.121887 -0.992544 0 -0.121887 -0.992544 0 -0.121887 -0.992544 0 0.121887 0.992544 0 0.121887 0.992544 0 0.121887 0.992544 0 0.121887 0.992544 0 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 1 0 0 1 0 0 1 0 0 1 -0.992544 0.121887 0 -0.992544 0.121887 0 -0.992544 0.121887 0 -0.992544 0.121887 0 0.992544 -0.121887 0 0.992544 -0.121887 0 0.992544 -0.121887 0 0.992544 -0.121887 0 ] "float uv" [ 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 ]
  49. WorldEnd