whiteroom-night.pbrt 1.2 KB

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  1. # todo:
  2. # layered material for table
  3. # material for chairs/sofa
  4. # different material for radiator paint
  5. # set up lights for night-time render
  6. Film "image" "string filename" "whiteroom-night.exr"
  7. "integer xresolution" [1100] "integer yresolution" [600]
  8. # "integer xresolution" [2200] "integer yresolution" [1200]
  9. # imgtool convert -bloomlevel 5 -tonemap -maxluminance 3 -scale 4 whiteroom-night.{exr,png}
  10. # fireplace and drawers on right "float cropwindow" [ .2 .4 .45 .75]
  11. #"float cropwindow" [.33 .45 .62 .7]
  12. # wood planks
  13. #"float cropwindow" [ .2 .37 .7 .85]
  14. #"float cropwindow" [ .32 .52 .7 .9]
  15. LookAt -2.8 1.8 4.9 -0.6 1.4 2 0 1 0
  16. Camera "perspective" "float fov" [66]
  17. Sampler "sobol" "integer pixelsamples" [512]
  18. Integrator "bdpt"
  19. WorldBegin
  20. Scale -1 1 1
  21. ###########################################################################
  22. # materials
  23. Include "materials.pbrt"
  24. ###########################################################################
  25. # lights
  26. Include "lights-night.pbrt"
  27. ###########################################################################
  28. # geom
  29. # Converted from "The_White_Room-Jay-Hardy.obj" by obj2pbrt
  30. # Scene bounds: (-5.890781, -0.833973, -4.691200) - (3.150222, 4.376391, 8.212237)
  31. Include "geometry.pbrt"
  32. WorldEnd