straight-hair.pbrt 1.3 KB

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  1. Integrator "path" "integer maxdepth" [ 32 ]
  2. Transform [ -0.999887 0.00390257 0.0145262 -0 -0 0.965755 -0.259457 -0 0.0150413 0.259428 0.965645 -0 0.146624 -9.36998 28.765 1]
  3. Sampler "halton" "integer pixelsamples" [ 512 ]
  4. PixelFilter "triangle" "float xwidth" [ 1.000000 ] "float ywidth" [ 1.000000 ]
  5. Film "image"
  6. "integer xresolution" [ 1024 ] "integer yresolution" [ 1024 ]
  7. # "integer xresolution" [ 512 ] "integer yresolution" [ 512 ]
  8. "string filename" "straight-hair.exr"
  9. Camera "perspective" "float fov" [ 35.000000 ]
  10. WorldBegin
  11. MakeNamedMaterial "black_hair" "string type" [ "hair" ] "float eumelanin" [ 8 ]
  12. MakeNamedMaterial "red_hair" "string type" [ "hair" ] "float eumelanin" [ 3 ]
  13. MakeNamedMaterial "brown_hair" "string type" [ "hair" ] "float eumelanin" [ 1.3 ] "float beta_m" .25 "float alpha" 2
  14. MakeNamedMaterial "blonde_hair" "string type" [ "hair" ] "float eumelanin" [ .3 ]
  15. NamedMaterial "brown_hair"
  16. Include "models/straight-hair.pbrt"
  17. LightSource "distant" "point from" [ 0.190330 0.758426 -0.623349 ] "point to" [ 0.000000 0.000000 0.000000 ] "rgb L" [ 19.091171 19.091171 19.091171 ]
  18. TransformBegin
  19. Rotate -55 1 0 0
  20. Rotate 90 0 0 1
  21. LightSource "infinite" "string mapname" [ "textures/Skydome.pfm" ]
  22. TransformEnd
  23. WorldEnd