room-mlt.pbrt 472 B

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  1. Scale -1 1 1
  2. LookAt 18 3.5 2 8 -.5 20 0 1 0
  3. Camera "perspective" "float fov" [50]
  4. Film "image" "integer xresolution" [450] "integer yresolution" [270]
  5. "string filename" "room-mlt.exr"
  6. Integrator "mlt" "integer mutationsperpixel" 1000
  7. WorldBegin
  8. # lights
  9. LightSource "spot" "color I" [7000000 7000000 7000000] "point from" [70 230 -300]
  10. "point to" [10 10 10] "float coneangle" [1]
  11. "float conedeltaangle" [.01]
  12. Include "geometry/room-geom.pbrt"
  13. WorldEnd