README.md 7.5 KB

Overview

This repository includes a number of example scenes and data for use with the pbrt-v3 renderer, which corresponds to the system described in the third edition of Physically Based Rendering, by Matt Pharr, Wenzel Jakob, and Greg Humphreys. (See also the pbrt website.)

Data Sets

In addition to example scenes, there is some useful data for use with the system.

  • bsdfs/: this directory includes a variety of bidirectional scattering distribution functions (BSDFs) for use with the FourierMaterial. See, for example, the coffee-splash scene for use of such a BSDF in a scene.

    • New versions of BSDFs for use with FourierMaterial can be generated with layerlab.
  • lenses/: lens description files for a handful of real-world lens systems, for use with the RealisticCamera. See the scenes villa/villa-photons.pbrt and sanmiguel/f6-17.pbrt for examples of their use.

  • spds/: measured spectral power distributions for a variety of standard illuminants, light sources, metals, and the squares of the Macbeth color checker.

Scenes and synthesis images

All synthesis images generated are of size 1000 x 1000 and saved into .rawls format for each sample estimated.

Scene folder Filename Integrator Sampler Samples Generated
barcelona-pavilion p3d_pavilion-day.pbrt path random 1 to 10000
barcelona-pavilion p3d_pavilion-night.pbrt path random 1 to 10000
bathroom p3d_bathroom.pbrt path random 1 to 10000
bedroom p3d_bedroom.pbrt path random 1 to 10000
bmw-m6 p3d_bmw-m6.pbrt path random 1 to 10000
breakfast p3d_breakfast.pbrt path random 1 to 10000
bunny-fur p3d_bunny-fur.pbrt path random 1 to 10000
car2 p3d_car2.pbrt path random 1 to 10000
chopper-titan p3d_chopper-titan.pbrt path random 1 to 10000
classroom p3d_classroom.pbrt path random 1 to 10000
coffee-splash p3d_splash.pbrt bdpt random 1 to 10000
contemporary-bathroom p3d_contemporary-bathroom.pbrt path random 1 to 10000
crown p3d_crown.pbrt path random 1 to 10000
dining-room p3d_dining-room.pbrt path random 1 to 10000
dragon p3d_dragon.pbrt path random 1 to 10000
ecosys p3d_ecosys.pbrt path random 1 to 10000
ganesha p3d_ganesha.pbrt path random 1 to 10000
glass p3d_glass.pbrt volpath random 1 to 10000
glass-of-water p3d_glass-of-water.pbrt path random 1 to 10000
kitchen p3d_kitchen.pbrt path random 1 to 10000
lamp p3d_lamp.pbrt path random 1 to 10000
landscape p3d_view0.pbrt path random 1 to 10000
landscape p3d_view1.pbrt path random 1 to 10000
landscape p3d_view2.pbrt path random 1 to 10000
landscape p3d_view3.pbrt path random 1 to 10000
landscape p3d_view4.pbrt path random 1 to 10000
living-room p3d_living-room.pbrt path random 1 to 10000
living-room-2 p3d_living-room-2.pbrt path random 1 to 10000
living-room-3 p3d_living-room-3.pbrt bdpt random 1 to 10000
sanmiguel p3d_sanmiguel.pbrt path random 1 to 10000
sanmiguel p3d_sanmiguel_cam1.pbrt path random 1 to 10000
sanmiguel p3d_sanmiguel_cam3.pbrt path random 1 to 10000
sanmiguel p3d_sanmiguel_cam18.pbrt path random 1 to 10000
spaceship p3d_spaceship.pbrt path random 1 to 10000
sportscar p3d_sportscar.pbrt path random 1 to 10000
sssdragon p3d_dragon_250.pbrt path random 1 to 10000
staircase p3d_staicase.pbrt path random 1 to 10000
staircase2 p3d_staicase2.pbrt bdpt random 1 to 10000
structuresynth p3d_arcsphere.pbrt path random 1 to 10000
tt p3d_tt.pbrt path random 1 to 10000
tungsten-veach-bidir p3d_veach-bidir.pbrt path random 1 to 10000
tungsten-veach-mis p3d_veach-mis.pbrt path random 1 to 10000
veach-ajar p3d_veach-ajar.pbrt path random 1 to 10000
veach-bidir p3d_veach-bidir.pbrt path random 1 to 10000
villa p3d_villa-daylight.pbrt path random 1 to 10000
volume-caustic p3d_caustic.pbrt bdpt random 1 to 10000
vw-van p3d_vw-van.pbrt path random 1 to 10000
water-caustic p3d_water-caustic.pbrt path random 1 to 10000
white-room p3d_whiteroom-daytime.pbrt path random 1 to 10000
white-room p3d_whiteroom-night.pbrt path random 1 to 10000

Usefull scripts

  • change_ext_pbrt.py: change extension of output image into pbrt file.
  • change_integrator_pbrt.py: change Integrator declaration line into pbrt file.
  • change_sampler_pbrt.py: change Sampler declaration line into pbrt file.
  • reformat_pbrt.py: reformat pbrt scene file generated from tungsten renderer using information from tungsten scene file (Camera, LookAt...).