f16-9a.pbrt 1.2 KB

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  1. #LookAt -5 9 -5 -4.75 2.75 0 0 1 0
  2. LookAt -5.5 7 -5.5 -4.75 2.25 0 0 1 0
  3. Camera "perspective" "float fov" [30]
  4. Film "image"
  5. "integer xresolution" [700] "integer yresolution" [1000]
  6. "float scale" 1.5
  7. "string filename" "f16-9a.exr"
  8. Integrator "sppm" "integer numiterations" [10] "float radius" .025
  9. #Integrator "bdpt" "integer maxdepth" 10
  10. #Integrator "mlt" "integer maxdepth" 16
  11. # "integer mutationsperpixel" [4096]
  12. # "integer mutationsperpixel" [32768]
  13. # "float largestepprobability" [0.05]
  14. WorldBegin
  15. LightSource "spot" "point from" [0 5 9]
  16. "point to" [-5 2.75 0] "blackbody I" [5500 125]
  17. AttributeBegin
  18. LightSource "infinite" "color L" [.1 .1 .1]
  19. AttributeEnd
  20. AttributeBegin
  21. Material "glass"
  22. "float index" [ 1.2500000000 ]
  23. Shape "plymesh" "string filename" "geometry/mesh_00001.ply"
  24. AttributeEnd
  25. AttributeBegin
  26. Material "uber"
  27. "float roughness" [ 0.0104080001 ]
  28. "float index" [ 1 ]
  29. "rgb Kd" [ 0.6399999857 0.6399999857 0.6399999857 ]
  30. "rgb Ks" [ 0.1000000015 0.1000000015 0.1000000015 ]
  31. "rgb Kt" [ 0 0 0 ]
  32. "rgb opacity" [ 1 1 1 ]
  33. Shape "plymesh" "string filename" "geometry/mesh_00002.ply"
  34. AttributeEnd
  35. WorldEnd