README.txt 1.6 KB

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  1. Amazon Lumberyard Bistro
  2. Originally revealed at the 2017 Game Developer Conference.
  3. All scenes contain emissive surfaces for raytracing and analytic lighting for raster.
  4. BistroExterior can also become a night scene when rendered without analytical lighting or environment map.
  5. The BistroInterior_Wine scene is a modified version of the original BistroInterior containing filled wine glasses
  6. with additional material parameters specified in the accompanying py scene file.
  7. Triangle Counts:
  8. - Interior: 1,044,183 unique, 1,046,609 total
  9. - Interior_Wine: 935,853 unique, 1,293,691 total
  10. - Exterior: 2,799,704 unique, 2,832,120 total
  11. Textures (compressed .DDS) designed for GGX-based metal-rough PBR material system with the following convention:
  12. - BaseColor
  13. RGB channels: BaseColor value
  14. Alpha channel: Opacity
  15. - Specular
  16. Red channel: Occlusion
  17. Green channel: Roughness
  18. Blue channel: Metalness
  19. - Normal (DirectX)
  20. - Emissive
  21. RGB channels: Emissive color
  22. Also included:
  23. - HDR environment map for exterior from https://hdrihaven.com
  24. - Py scene files for Falcor containing additional parameters for select scenes. Refer to Falcor documentation on Scene Formats for more details.
  25. How to cite use of this asset:
  26. @misc{ORCAAmazonBistro,
  27. title = {Amazon Lumberyard Bistro, Open Research Content Archive (ORCA)},
  28. author = {Amazon Lumberyard},
  29. year = {2017},
  30. month = {July},
  31. note = {\small \texttt{http://developer.nvidia.com/orca/amazon-lumberyard-bistro}},
  32. url = {http://developer.nvidia.com/orca/amazon-lumberyard-bistro}
  33. }