sportscar-area-lights.pbrt 2.7 KB

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  1. Film "rgb" "float scale" 2
  2. "integer xresolution" [ 1920 ]
  3. "integer yresolution" [ 900 ]
  4. "float maxcomponentvalue" 10
  5. "string filename" "sportscar-area-lights.exr"
  6. LookAt 5.733494 -2.960355 0.910164
  7. 4.846804 -2.506242 0.823198
  8. -0.077418 0.039618 0.996211
  9. Camera "perspective"
  10. "float fov" [ 22 ]
  11. Sampler "halton"
  12. "integer pixelsamples" [ 512 ]
  13. Integrator "volpath" "bool regularize" true
  14. WorldBegin
  15. Include "materials.pbrt"
  16. AttributeBegin
  17. # "Plane.005"
  18. Transform [ 1 0 0 0 0 -1 -8.742278e-8 0 0 8.742278e-8 -1 0 -5.2136307 -0.22083592 2.5782707 1 ]
  19. NamedMaterial "Material"
  20. # ["Plane.005"]
  21. AreaLightSource "diffuse"
  22. "rgb L" [ 7 7 7 ]
  23. Shape "bilinearmesh" "point3 P" [
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  25. 0.07217014 -5.078359 0
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  27. 0.07217014 5.078359 0 ]
  28. "float alpha" [ 0 ]
  29. AttributeEnd
  30. # ""
  31. AttributeBegin
  32. # "Plane.004"
  33. Transform [ 1 0 0 0 0 -1 -8.742278e-8 0 0 8.742278e-8 -1 0 4.399416 -0.47967497 2.8145123 1 ]
  34. NamedMaterial "Material"
  35. # ["Plane.004"]
  36. AreaLightSource "diffuse"
  37. "rgb L" [ 7 7 7 ]
  38. Shape "bilinearmesh" "point3 P" [
  39. -0.07217014 -5.078359 0
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  42. 0.07217014 5.078359 0 ]
  43. "float alpha" [ 0 ]
  44. AttributeEnd
  45. # ""
  46. AttributeBegin
  47. # "Plane.002"
  48. Transform [ 1 0 0 0 0 -1 -8.742278e-8 0 0 8.742278e-8 -1 0 2.2832558 0.097757846 2.7668362 1 ]
  49. NamedMaterial "Material"
  50. # ["Plane.002"]
  51. AreaLightSource "diffuse"
  52. "rgb L" [ 7 7 7 ]
  53. Shape "bilinearmesh" "point3 P" [
  54. -0.07217014 -5.078359 0
  55. 0.07217014 -5.078359 0
  56. -0.07217014 5.078359 0
  57. 0.07217014 5.078359 0 ]
  58. "float alpha" [ 0 ]
  59. AttributeEnd
  60. # ""
  61. AttributeBegin
  62. # "Plane.001"
  63. Transform [ 1 0 0 0 0 -1 -8.742278e-8 0 0 8.742278e-8 -1 0 -2.2272038 0.060931124 2.8959062 1 ]
  64. NamedMaterial "Material"
  65. # ["Plane.001"]
  66. AreaLightSource "diffuse"
  67. "rgb L" [ 7 7 7 ]
  68. Shape "bilinearmesh" "point3 P" [
  69. -0.07217014 -5.078359 0
  70. 0.07217014 -5.078359 0
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  72. 0.07217014 5.078359 0 ]
  73. "float alpha" [ 0 ]
  74. AttributeEnd
  75. # ""
  76. AttributeBegin
  77. # "Plane"
  78. Transform [ 1 0 0 0 0 -1 -8.742278e-8 0 0 8.742278e-8 -1 0 0.068977356 -0.14026897 2.83562 1 ]
  79. NamedMaterial "Material"
  80. # ["Plane"]
  81. AreaLightSource "diffuse"
  82. "rgb L" [ 7 7 7 ]
  83. Shape "bilinearmesh" "point3 P" [
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  88. "float alpha" [ 0 ]
  89. AttributeEnd
  90. # ""
  91. Include "geometry/geometry.pbrt"