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- Film "rgb"
- "float maxcomponentvalue" [ 50 ]
- "float scale" [ 2.5 ]
- "string filename" [ "pavilion-night.exr" ]
- "integer yresolution" [ 850 ]
- "integer xresolution" [ 1600 ]
- Scale -1 1 1
- LookAt -10 2.25 10
- 7 1.75 -3
- 0 1 0
- # above view
- #LookAt -10 100 10 -10 0 10 1 0 0
- #Camera "perspective" "float fov" 60
- Camera "perspective"
- "float lensradius" [ 0.01 ]
- "float focaldistance" [ 15 ]
- "float fov" [ 45 ]
- Sampler "halton"
- "integer pixelsamples" [ 512 ]
- WorldBegin
- AttributeBegin
- Rotate -10 0 0 1
- Rotate -140 0 1 0
- Rotate -90 1 0 0
- LightSource "infinite"
- "float scale" [0.5]
- "string filename" "textures/night.exr"
- AttributeEnd
- # back room light; not directly visible
- AttributeBegin
- AreaLightSource "diffuse"
- "blackbody L" [ 3500 750 ]
- Translate 10 4 2.5
- Shape "sphere"
- "float radius" [ 0.1 ]
- AttributeEnd
- # visible light, behind door
- AttributeBegin
- AreaLightSource "diffuse"
- "blackbody L" [ 3500 75 ]
- Translate 12 4 5.5
- Shape "sphere"
- "float radius" [ 0.05 ]
- AttributeEnd
- AttributeBegin
- # Candles inside floating wood lanterns
- AreaLightSource "diffuse"
- "blackbody L" [ 2500 25000 ]
- # Lights in lanterns that aren't visible in the default view
- # Shape "plymesh" "string filename" "geometry/mesh_00003.ply"
- # Shape "plymesh" "string filename" "geometry/mesh_00015.ply"
- # Shape "plymesh" "string filename" "geometry/mesh_00017.ply"
- # Shape "plymesh" "string filename" "geometry/mesh_00021.ply"
- # Shape "plymesh" "string filename" "geometry/mesh_00023.ply"
- Shape "plymesh"
- "string filename" [ "geometry/mesh_00005.ply" ]
- AttributeEnd
- # Converted from "pavillon_barcelone_v1.2.obj" by obj2pbrt
- # Scene bounds: (-44.940453, -2.236825, -44.940453) - (97.870842, 5.186341, 44.940453)
- Include "materials.pbrt"
- Include "geometry.pbrt"
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