lte-orb-rough-glass.pbrt 1016 B

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  1. Film "rgb"
  2. "string filename" "lte-orb-rough-glass.exr"
  3. "integer yresolution" [ 1200 ]
  4. "integer xresolution" [ 1200 ]
  5. Scale -1 1 1
  6. LookAt -0.3 0.5 -0.5
  7. 0 0.075 0
  8. 0 1 0
  9. Camera "perspective"
  10. "float fov" [ 37 ]
  11. Sampler "pmj02bn"
  12. "integer pixelsamples" [ 256 ]
  13. Integrator "volpath" "integer maxdepth" 30
  14. WorldBegin
  15. ReverseOrientation
  16. AttributeBegin
  17. AreaLightSource "diffuse"
  18. "rgb L" [ 9.5 9.5 9.5 ]
  19. ReverseOrientation
  20. Shape "trianglemesh"
  21. "integer indices" [ 0 1 2 0 2 3 ]
  22. "point3 P" [ -1 3.204597 -0.999721 1 3.204597 -0.999721 1 3.251826 0.999721
  23. -1 3.251826 0.999721 ]
  24. AttributeEnd
  25. # Material in the inner part of the sphere
  26. # Matierial on the outer part of the sphere
  27. MakeNamedMaterial "InnerMat"
  28. "string type" [ "coateddiffuse" ]
  29. "float roughness" .025
  30. "rgb reflectance" [ 0.2 0.3 0.7 ]
  31. MakeNamedMaterial "OuterMat"
  32. "string type" [ "dielectric" ]
  33. "float roughness" [ 0.1 ]
  34. Include "geometry/geometry.pbrt"