Amazon Lumberyard Bistro
Originally revealed at the 2017 Game Developer Conference.
All scenes contain emissive surfaces for raytracing and analytic lighting for raster.
BistroExterior can also become a night scene when rendered without analytical lighting or environment map.
The BistroInterior_Wine scene is a modified version of the original BistroInterior containing filled wine glasses
with additional material parameters specified in the accompanying py scene file.
Triangle Counts:
- Interior: 1,044,183 unique, 1,046,609 total
- Interior_Wine: 935,853 unique, 1,293,691 total
- Exterior: 2,799,704 unique, 2,832,120 total
Textures (compressed .DDS) designed for GGX-based metal-rough PBR material system with the following convention:
- BaseColor
RGB channels: BaseColor value
Alpha channel: Opacity
- Specular
Red channel: Occlusion
Green channel: Roughness
Blue channel: Metalness
- Normal (DirectX)
- Emissive
RGB channels: Emissive color
Also included:
- HDR environment map for exterior from https://hdrihaven.com
- Py scene files for Falcor containing additional parameters for select scenes. Refer to Falcor documentation on Scene Formats for more details.
How to cite use of this asset:
@misc{ORCAAmazonBistro,
title = {Amazon Lumberyard Bistro, Open Research Content Archive (ORCA)},
author = {Amazon Lumberyard},
year = {2017},
month = {July},
note = {\small \texttt{http://developer.nvidia.com/orca/amazon-lumberyard-bistro}},
url = {http://developer.nvidia.com/orca/amazon-lumberyard-bistro}
}