All pbrt scenes redefined for PrISE3D database

Jérôme BUISINE 47ee7a4118 update state of scenes dataset 5 months ago
barcelona-pavilion a6bb655316 add of new points of view 6 months ago
bathroom a6bb655316 add of new points of view 6 months ago
bedroom a6bb655316 add of new points of view 6 months ago
bmw-m6 a6bb655316 add of new points of view 6 months ago
breakfast a6bb655316 add of new points of view 6 months ago
bsdfs 3f92c2f538 Initial commit 4 years ago
bunny-fur a6bb655316 add of new points of view 6 months ago
car2 9e6bb60e4b update car Scale instruction 6 months ago
chopper-titan a6bb655316 add of new points of view 6 months ago
classroom a6bb655316 add of new points of view 6 months ago
coffee-splash a6bb655316 add of new points of view 6 months ago
contemporary-bathroom a6bb655316 add of new points of view 6 months ago
cornel-box ad0b7d66c8 add rubix scene; update scene sampler params 6 months ago
crown a6bb655316 add of new points of view 6 months ago
dining-room a6bb655316 add of new points of view 6 months ago
dragon a6bb655316 add of new points of view 6 months ago
echecs da8f5929eb update of echecs scene 6 months ago
ecosys a6bb655316 add of new points of view 6 months ago
ganesha a6bb655316 add of new points of view 6 months ago
glass a6bb655316 add of new points of view 6 months ago
glass-of-water af8efa3db6 add of two new scenes 6 months ago
glasses ad0b7d66c8 add rubix scene; update scene sampler params 6 months ago
indirect ad0b7d66c8 add rubix scene; update scene sampler params 6 months ago
kitchen a6bb655316 add of new points of view 6 months ago
lamp a6bb655316 add of new points of view 6 months ago
landscape 74ee64a6d8 update scenes names 6 months ago
lenses 81e4082407 Add lenses pbrt folder 10 months ago
living-room 47ee7a4118 update state of scenes dataset 5 months ago
living-room-2 a6bb655316 add of new points of view 6 months ago
living-room-3 a6bb655316 add of new points of view 6 months ago
low_table ad0b7d66c8 add rubix scene; update scene sampler params 6 months ago
rubix-cube ad0b7d66c8 add rubix scene; update scene sampler params 6 months ago
sanmiguel 3ee4278f3b rename of sanmiguel cam scenes 6 months ago
spaceship a6bb655316 add of new points of view 6 months ago
spds 1f7ac5420b Remove duplicate SPD wavelengths 1 year ago
sponge ad0b7d66c8 add rubix scene; update scene sampler params 6 months ago
sportscar a6bb655316 add of new points of view 6 months ago
sssdragon a6bb655316 add of new points of view 6 months ago
staircase a6bb655316 add of new points of view 6 months ago
staircase2 a6bb655316 add of new points of view 6 months ago
structuresynth a6bb655316 add of new points of view 6 months ago
tt a6bb655316 add of new points of view 6 months ago
tungsten_veach-mis a6bb655316 add of new points of view 6 months ago
utils ad0b7d66c8 add rubix scene; update scene sampler params 6 months ago
veach-ajar a6bb655316 add of new points of view 6 months ago
veach-bidir a6bb655316 add of new points of view 6 months ago
villa a6bb655316 add of new points of view 6 months ago
volume-caustic a6bb655316 add of new points of view 6 months ago
vw-van a6bb655316 add of new points of view 6 months ago
water-caustic a6bb655316 add of new points of view 6 months ago
white-room a6bb655316 add of new points of view 6 months ago
.gitignore ad0b7d66c8 add rubix scene; update scene sampler params 6 months ago
README.md 47ee7a4118 update state of scenes dataset 5 months ago

README.md

Overview

This repository includes a number of example scenes and data for use with the pbrt-v3 renderer, which corresponds to the system described in the third edition of Physically Based Rendering, by Matt Pharr, Wenzel Jakob, and Greg Humphreys. (See also the pbrt website.)

Data Sets

In addition to example scenes, there is some useful data for use with the system.

  • bsdfs/: this directory includes a variety of bidirectional scattering distribution functions (BSDFs) for use with the FourierMaterial. See, for example, the coffee-splash scene for use of such a BSDF in a scene.

    • New versions of BSDFs for use with FourierMaterial can be generated with layerlab.
  • lenses/: lens description files for a handful of real-world lens systems, for use with the RealisticCamera. See the scenes villa/villa-photons.pbrt and sanmiguel/f6-17.pbrt for examples of their use.

  • spds/: measured spectral power distributions for a variety of standard illuminants, light sources, metals, and the squares of the Macbeth color checker.

  • utils/: usefull scripts for updating .pbrt file information quickly.

Scenes and synthesis images

All synthesis images generated are of size 1920 x 1080 and saved into .rawls format for each sample estimated.

Scene folder Filename Integrator Sampler Samples Generated
barcelona-pavilion p3d_pavilion-day-view0.pbrt path random 1 to 10000
barcelona-pavilion p3d_pavilion-day-view1.pbrt path random 20 to 10000 (by step 20)
barcelona-pavilion p3d_pavilion-day-view2.pbrt path random 20 to 10000 (by step 20)
barcelona-pavilion p3d_pavilion-night-view0.pbrt path random 1 to 10000
barcelona-pavilion p3d_pavilion-night-view1.pbrt path random 20 to 10000 (by step 20)
barcelona-pavilion p3d_pavilion-night-view2.pbrt path random 20 to 10000 (by step 20)
bathroom p3d_bathroom-view0.pbrt path random 1 to 10000
bedroom p3d_bedroom-view0.pbrt path random 1 to 10000
bedroom p3d_bedroom-view2.pbrt path random 20 to 10000 (by step 20)
bmw-m6 p3d_bmw-m6-view0.pbrt path random 1 to 10000
breakfast p3d_breakfast-view0.pbrt path random 20 to 10000 (by step 20)
bunny-fur p3d_bunny-fur-view0.pbrt path random 1 to 10000
car2 p3d_car2-view0.pbrt path random 1 to 10000
chopper-titan p3d_chopper-titan-view0.pbrt path random 1 to 10000
classroom p3d_classroom-view0.pbrt path random 1 to 10000
classroom p3d_classroom-view1.pbrt path random 20 to 10000 (by step 20)
coffee-splash p3d_splash-view0.pbrt volpath random 1 to 10000
contemporary-bathroom p3d_contemporary-bathroom-view0.pbrt path random 1 to 10000
contemporary-bathroom p3d_contemporary-bathroom-view1.pbrt path random 20 to 10000 (by step 20)
cornel-box p3d_cornel-box-view0.pbrt path random 20 to 10000 (by step 20)
crown p3d_crown-view0.pbrt path random 1 to 10000
dining-room p3d_dining-room-view0.pbrt path random 1 to 10000
dining-room p3d_dining-room-view1.pbrt path random 20 to 10000 (by step 20)
dragon p3d_dragon-view0.pbrt path random 1 to 10000
echecs p3d_echecs-view0.pbrt path random 20 to 10000 (by step 20)
echecs p3d_echecs-view1.pbrt path random 20 to 10000 (by step 20)
echecs p3d_echecs-view2.pbrt path random 20 to 10000 (by step 20)
ecosys p3d_ecosys-view0.pbrt path random 1 to 10000
ganesha p3d_ganesha-view0.pbrt path random 1 to 10000
glass p3d_glass-view0.pbrt volpath random 1 to 10000
glass-of-water p3d_glass-of-water-view0.pbrt path random 1 to 10000
indirect p3d_indirect-view0.pbrt path random 20 to 10000 (by step 20)
glasses p3d_glasses-view0.pbrt path random 20 to 10000 (by step 20)
kitchen p3d_kitchen-view0.pbrt path random 1 to 10000
kitchen p3d_kitchen-view1.pbrt path random 20 to 10000 (by step 20)
lamp p3d_lamp-view.pbrt path random 1 to 10000
landscape p3d_landscape-view0.pbrt path random 1 to 10000
landscape p3d_landscape-view1.pbrt path random 1 to 10000
landscape p3d_landscape-view2.pbrt path random 1 to 10000
landscape p3d_landscape-view3.pbrt path random 1 to 10000
landscape p3d_landscape-view4.pbrt path random 1 to 10000
living-room p3d_living-room-view0.pbrt path random 1 to 10000
living-room p3d_living-room-view1.pbrt path random 20 to 10000 (by step 20)
living-room p3d_living-room-view2.pbrt path random 20 to 10000 (by step 20)
living-room-2 p3d_living-room-2-view0.pbrt path random 1 to 10000
living-room-2 p3d_living-room-2-view1.pbrt path random 20 to 10000 (by step 20)
living-room-3 p3d_living-room-3-view0.pbrt volpath random 1 to 10000
living-room-3 p3d_living-room-3-view1.pbrt volpath random 20 to 10000 (by step 20)
low_table p3d_low_table_2spheric_view0.pbrt path random 20 to 10000 (by step 20)
low_table p3d_low_table_coridor_view0.pbrt path random 20 to 10000 (by step 20)
low_table p3d_low_table_upper_view0.pbrt path random 20 to 10000 (by step 20)
low_table p3d_low_table_window-view0.pbrt path random 20 to 10000 (by step 20)
rubix-cube p3d_rubix-view0.pbrt path random 20 to 10000 (by step 20)
sanmiguel p3d_sanmiguel-view0.pbrt path random 1 to 10000
sanmiguel p3d_sanmiguel-view1.pbrt path random 1 to 10000
sanmiguel p3d_sanmiguel-view2.pbrt path random 1 to 10000
sanmiguel p3d_sanmiguel-view3.pbrt path random 1 to 10000
spaceship p3d_spaceship-view0.pbrt path random 1 to 10000
sponge p3d_sponge-5-view0.pbrt path random 20 to 10000 (by step 20)
sponge p3d_sponge-5-view1.pbrt path random 20 to 10000 (by step 20)
sponge p3d_sponge-6-view0.pbrt path random 20 to 10000 (by step 20)
sponge p3d_sponge-6-view1.pbrt path random 20 to 10000 (by step 20)
sportscar p3d_sportscar-view0.pbrt path random 1 to 10000
sssdragon p3d_dragon_250-view0.pbrt path random 1 to 10000
staircase p3d_staicase-view0.pbrt path random 1 to 10000
staircase p3d_staicase-view1.pbrt path random 20 to 10000 (by step 20)
staircase2 p3d_staicase2-view0.pbrt bdpt random 1 to 10000
staircase2 p3d_staicase2-view1.pbrt bdpt random 20 to 10000 (by step 20)
structuresynth p3d_arcsphere-view0.pbrt path random 1 to 10000
tt p3d_tt-view0.pbrt path random 1 to 10000
tungsten-veach-mis p3d_veach-mis-view0.pbrt path random 1 to 10000
veach-ajar p3d_veach-ajar-view0.pbrt path random 1 to 10000
veach-ajar p3d_veach-ajar-view1.pbrt path random 20 to 10000 (by step 20)
veach-bidir p3d_veach-bidir-view0.pbrt path random 1 to 10000
villa p3d_villa-daylight-view0.pbrt path random 1 to 10000
villa p3d_villa-daylight-view1.pbrt path random 20 to 10000 (by step 20)
villa p3d_villa-daylight-view2.pbrt path random 20 to 10000 (by step 20)
volume-caustic p3d_caustic-view0.pbrt volpath random 1 to 10000
vw-van p3d_vw-van-view0.pbrt path random 1 to 10000
water-caustic p3d_water-caustic-view0.pbrt path random 1 to 10000
white-room p3d_whiteroom-daytime-view0.pbrt path random 1 to 10000
white-room p3d_whiteroom-night-view0.pbrt path random 1 to 10000

Usefull scripts

  • change_ext_pbrt.py: change extension of output image into pbrt file.
  • change_integrator_pbrt.py: change Integrator declaration line into pbrt file.
  • change_sampler_pbrt.py: change Sampler declaration line into pbrt file.
  • reformat_pbrt.py: reformat pbrt scene file generated from tungsten renderer using information from tungsten scene file (Camera, LookAt...).