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+This repository provides the following scenes for use with
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+[pbrt-v4](https://github.com/mmp/pbrt-v4). We will be adding more scenes in
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+the coming weeks and would happily accept contributions of additional ones!
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+
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+== Barcelona Pavilion ==
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+
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+![Daytime Barcelona Pavilion](images/barcelona-pavilion/pavilion-day.png)
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+
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+<tt>barcelona-tavilion/</tt>
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+
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+A model of van der Rohe's classic [Barcelona
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+Pavilion](https://en.wikipedia.org/wiki/Barcelona_Pavilion), including both
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+daytime and nighttime lighting setups. In the daytime setup, all
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+illumination comes from a realistic sky model encoded in an HDR environment
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+map. The night model has a very dark sky map and a number of area light
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+sources; it is particularly challenging to render, as much of the
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+illumination travels through one or more layers of glass before hitting a
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+surface.
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+
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+Thanks to [Hamza Cheggour](http://www.emirage.org), who created this [great
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+model](http://www.emirage.org/2013/04/24/free-download-archviz-project-pabellon-barcelona-3d-scene-v1-2-updated/)
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+and made it available via a
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+[CC-BY](https://creativecommons.org/licenses/by/2.0/) license.
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+
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+== Head ==
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+
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+![Head](images/head/head.png)
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+
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+<tt>head/</tt>
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+
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+Human head model with a realistic BSSRDF, showing the effect of
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+subsurface scattering.
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+
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+Model thanks to Infinite Realities, Inc.,
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+[CC-BY](https://creativecommons.org/licenses/by/2.0/) license. Environment
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+map thanks to [USC-ICT light probe image
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+gallery](http://gl.ict.usc.edu/Data/HighResProbes/).
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+
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+== Killeroos ==
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+
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+![Coated Gold Killeroo](images/killeroos/killeroo-coated-gold.png)
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+
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+<tt>killeroos/</tt>
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+
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+The classic "killeroo" model, in a variety of settings.
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+
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+Thanks to [headus](http://www.headus.com/au)/Rezard for the model.
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+
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+== Landscape ==
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+
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+![Landscape](images/landscape/view-0.png)
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+
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+<tt>landscape/</tt>
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+
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+Complex realistic outdoor landscape scene,
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+featuring 23,241 unique plant models. Thanks to object instancing, the
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+scene has a total geometric complexity of 3.1 billion triangles, even
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+though only 24 million triangles need to be stored in memory. `view-0.pbrt`
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+is the cover image of the third edition of the _Physically Based Rendering_
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+book.
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+
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+Many thanks to Jan-Walter Schliep, Burak Kahraman, and Timm
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+Dapper from [Laubwerk](http://www.laubwerk.com) for this amazing scene.
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+
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+== LTE Orb ==
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+
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+![Measured blue vinyl wrap](images/lte-orb/lte-orb-blue-agat-spec.png)
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+
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+<tt>lte-orb/</tt>
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+
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+Spherical orb with an inset spherical object. The
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+geometric structure of the shapes involved provides a useful tool for
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+visualizing the appearance of various materials.
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+
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+Thanks to Yasutoshi Mori (@MirageYM) for this model;
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+[CC-BY](https://creativecommons.org/licenses/by/2.0/) license.
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+
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+== San Miguel ==
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+
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+![San Miguel courtyard](images/sanmiguel/sanmiguel-courtyard-second.png)
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+
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+<tt>sanmiguel/</tt>
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+
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+A complex model inspired by a hotel in San Miguel de
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+Allende, Mexico.
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+
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+Thanks to Guillermo M. Leal Llaguno for this excellent scene.
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+
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+== Smoke Plume ==
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+
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+![Smoke plume with sphere](images/smoke-plume/plume.png)
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+
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+<tt>smoke-plume/</tt>
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+
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+A smoke simulation around an obstacle using volume data generated using the
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+simulator published with Kim et al.'s [Wavelet Turbulence for Fluid
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+Simulation](https://www.cs.cornell.edu/~tedkim/wturb/) paper.
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+
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+== Sportscar ==
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+
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+![](images/sportscar/sportscar.png height="200px")
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+
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+<tt>sportscar/</tt>
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+
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+Sportscar model, where nearly every surface uses a measured BRDF from the
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+[RGL Material Database](http://rgl.epfl.ch/materials).
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+
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+This excellent model and pbrt conversion courtesy of Yasutoshi Mori (@MirageYM);
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+[CC-BY](https://creativecommons.org/licenses/by/2.0/) license.
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+
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+== SSS Dragon ==
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+
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+![](images/sssdragon/dragon_10.png)
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+
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+<tt>sssdragon/</tt>
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+
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+Dragon model rendered with subsurface scattering, where multiple scene
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+description files show the visual effect of changing the density of the
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+scattering medium.
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+
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+Dragon model courtesy [Stanford Computer Graphics
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+Laboratory](http://graphics.stanford.edu/data/3Dscanrep/). Environment map
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+thanks to [Bernhard Vogl](http://dativ.at/lightprobes/index.html).
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+
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+== Transparent Machines ==
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+
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+![Frame 812](images/transparent-machines/frame812.png)
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+
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+<tt>transparent-machines/</tt>
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+
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+A variety of detailed glass shapes illuminated by skylight. For good
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+results, upwards of 64 ray bounces are required.
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+
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+Models are from frames of [@beeple](http://beeple-crap.com)'s amazing
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+[Transparent Machines
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+video](https://vimeo.com/78716671).
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+
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+== Villa ==
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+
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+![Daylight villa](images/villa/villa-daylight.png height="200px")
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+
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+<tt>villa/</tt>
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+
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+Modern indoor environment.
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+
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+Many thanks to Florent Boyer for this scene. Skylight environment
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+map courtesy Nolan Goodnight.
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+
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+== Zero Day ==
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+
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+![Zero Day, Measure One, Frame 180](images/measure-one/frame180.png)
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+
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+<tt>zero-day/</tt>
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+
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+A number of frames converted from Beeple's amazing
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+[Zero-Day](https://vimeo.com/140163198) animation. Converted from Cinema4D
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+files downloaded from [Beeple's
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+website](http://www.beeple-crap.com/resources.php). (Note that the original
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+materials and lighting is much better--improvements to our conversion
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+gratefully received!)
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+
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+[License]((http://beeple-crap.com/resources.php).
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