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@@ -3,11 +3,11 @@ This repository provides the following scenes for use with
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[pbrt-v4](https://github.com/mmp/pbrt-v4). We will be adding more scenes in
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[pbrt-v4](https://github.com/mmp/pbrt-v4). We will be adding more scenes in
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the coming weeks and would happily accept contributions of additional ones!
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the coming weeks and would happily accept contributions of additional ones!
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-== Barcelona Pavilion ==
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+## Barcelona Pavilion
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![Daytime Barcelona Pavilion](images/barcelona-pavilion/pavilion-day.png)
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![Daytime Barcelona Pavilion](images/barcelona-pavilion/pavilion-day.png)
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-<tt>barcelona-tavilion/</tt>
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+<tt>barcelona-pavilion/</tt>
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A model of van der Rohe's classic [Barcelona
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A model of van der Rohe's classic [Barcelona
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Pavilion](https://en.wikipedia.org/wiki/Barcelona_Pavilion), including both
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Pavilion](https://en.wikipedia.org/wiki/Barcelona_Pavilion), including both
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@@ -23,7 +23,7 @@ model](http://www.emirage.org/2013/04/24/free-download-archviz-project-pabellon-
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and made it available via a
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and made it available via a
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[CC-BY](https://creativecommons.org/licenses/by/2.0/) license.
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[CC-BY](https://creativecommons.org/licenses/by/2.0/) license.
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-== Head ==
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+## Head
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![Head](images/head/head.png)
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![Head](images/head/head.png)
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@@ -37,7 +37,7 @@ Model thanks to Infinite Realities, Inc.,
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map thanks to [USC-ICT light probe image
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map thanks to [USC-ICT light probe image
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gallery](http://gl.ict.usc.edu/Data/HighResProbes/).
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gallery](http://gl.ict.usc.edu/Data/HighResProbes/).
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-== Killeroos ==
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+## Killeroos
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![Coated Gold Killeroo](images/killeroos/killeroo-coated-gold.png)
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![Coated Gold Killeroo](images/killeroos/killeroo-coated-gold.png)
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@@ -47,7 +47,7 @@ The classic "killeroo" model, in a variety of settings.
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Thanks to [headus](http://www.headus.com/au)/Rezard for the model.
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Thanks to [headus](http://www.headus.com/au)/Rezard for the model.
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-== Landscape ==
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+## Landscape
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![Landscape](images/landscape/view-0.png)
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![Landscape](images/landscape/view-0.png)
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@@ -63,7 +63,7 @@ book.
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Many thanks to Jan-Walter Schliep, Burak Kahraman, and Timm
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Many thanks to Jan-Walter Schliep, Burak Kahraman, and Timm
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Dapper from [Laubwerk](http://www.laubwerk.com) for this amazing scene.
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Dapper from [Laubwerk](http://www.laubwerk.com) for this amazing scene.
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-== LTE Orb ==
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+## LTE Orb
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![Measured blue vinyl wrap](images/lte-orb/lte-orb-blue-agat-spec.png)
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![Measured blue vinyl wrap](images/lte-orb/lte-orb-blue-agat-spec.png)
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@@ -76,7 +76,7 @@ visualizing the appearance of various materials.
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Thanks to Yasutoshi Mori (@MirageYM) for this model;
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Thanks to Yasutoshi Mori (@MirageYM) for this model;
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[CC-BY](https://creativecommons.org/licenses/by/2.0/) license.
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[CC-BY](https://creativecommons.org/licenses/by/2.0/) license.
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-== San Miguel ==
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+## San Miguel
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![San Miguel courtyard](images/sanmiguel/sanmiguel-courtyard-second.png)
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![San Miguel courtyard](images/sanmiguel/sanmiguel-courtyard-second.png)
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@@ -87,7 +87,7 @@ Allende, Mexico.
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Thanks to Guillermo M. Leal Llaguno for this excellent scene.
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Thanks to Guillermo M. Leal Llaguno for this excellent scene.
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-== Smoke Plume ==
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+## Smoke Plume
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![Smoke plume with sphere](images/smoke-plume/plume.png)
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![Smoke plume with sphere](images/smoke-plume/plume.png)
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@@ -97,9 +97,9 @@ A smoke simulation around an obstacle using volume data generated using the
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simulator published with Kim et al.'s [Wavelet Turbulence for Fluid
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simulator published with Kim et al.'s [Wavelet Turbulence for Fluid
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Simulation](https://www.cs.cornell.edu/~tedkim/wturb/) paper.
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Simulation](https://www.cs.cornell.edu/~tedkim/wturb/) paper.
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-== Sportscar ==
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+## Sportscar
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-![](images/sportscar/sportscar.png height="200px")
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+![](images/sportscar/sportscar-sky.png height="200px")
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<tt>sportscar/</tt>
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<tt>sportscar/</tt>
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@@ -109,21 +109,7 @@ Sportscar model, where nearly every surface uses a measured BRDF from the
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This excellent model and pbrt conversion courtesy of Yasutoshi Mori (@MirageYM);
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This excellent model and pbrt conversion courtesy of Yasutoshi Mori (@MirageYM);
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[CC-BY](https://creativecommons.org/licenses/by/2.0/) license.
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[CC-BY](https://creativecommons.org/licenses/by/2.0/) license.
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-== SSS Dragon ==
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-
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-![](images/sssdragon/dragon_10.png)
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-
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-<tt>sssdragon/</tt>
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-
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-Dragon model rendered with subsurface scattering, where multiple scene
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-description files show the visual effect of changing the density of the
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-scattering medium.
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-
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-Dragon model courtesy [Stanford Computer Graphics
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-Laboratory](http://graphics.stanford.edu/data/3Dscanrep/). Environment map
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-thanks to [Bernhard Vogl](http://dativ.at/lightprobes/index.html).
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-
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-== Transparent Machines ==
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+## Transparent Machines
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![Frame 812](images/transparent-machines/frame812.png)
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![Frame 812](images/transparent-machines/frame812.png)
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@@ -136,9 +122,11 @@ Models are from frames of [@beeple](http://beeple-crap.com)'s amazing
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[Transparent Machines
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[Transparent Machines
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video](https://vimeo.com/78716671).
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video](https://vimeo.com/78716671).
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-== Villa ==
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+[License](http://beeple-crap.com/resources.php).
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+
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+## Villa
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-![Daylight villa](images/villa/villa-daylight.png height="200px")
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+![Daylight villa](images/villa/villa-daylight.png)
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<tt>villa/</tt>
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<tt>villa/</tt>
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@@ -147,7 +135,7 @@ Modern indoor environment.
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Many thanks to Florent Boyer for this scene. Skylight environment
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Many thanks to Florent Boyer for this scene. Skylight environment
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map courtesy Nolan Goodnight.
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map courtesy Nolan Goodnight.
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-== Zero Day ==
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+## Zero Day
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![Zero Day, Measure One, Frame 180](images/measure-one/frame180.png)
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![Zero Day, Measure One, Frame 180](images/measure-one/frame180.png)
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@@ -160,4 +148,4 @@ website](http://www.beeple-crap.com/resources.php). (Note that the original
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materials and lighting is much better--improvements to our conversion
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materials and lighting is much better--improvements to our conversion
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gratefully received!)
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gratefully received!)
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-[License]((http://beeple-crap.com/resources.php).
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+[License](http://beeple-crap.com/resources.php).
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