Matt Pharr il y a 4 ans
Parent
commit
538473c204
2 fichiers modifiés avec 17 ajouts et 29 suppressions
  1. 17 29
      README.md
  2. BIN
      images/landscape/view-0.png

+ 17 - 29
README.md

@@ -3,11 +3,11 @@ This repository provides the following scenes for use with
 [pbrt-v4](https://github.com/mmp/pbrt-v4). We will be adding more scenes in
 [pbrt-v4](https://github.com/mmp/pbrt-v4). We will be adding more scenes in
 the coming weeks and would happily accept contributions of additional ones!
 the coming weeks and would happily accept contributions of additional ones!
 
 
-== Barcelona Pavilion ==
+## Barcelona Pavilion 
 
 
 ![Daytime Barcelona Pavilion](images/barcelona-pavilion/pavilion-day.png)
 ![Daytime Barcelona Pavilion](images/barcelona-pavilion/pavilion-day.png)
 
 
-<tt>barcelona-tavilion/</tt>
+<tt>barcelona-pavilion/</tt>
 
 
 A model of van der Rohe's classic [Barcelona
 A model of van der Rohe's classic [Barcelona
 Pavilion](https://en.wikipedia.org/wiki/Barcelona_Pavilion), including both
 Pavilion](https://en.wikipedia.org/wiki/Barcelona_Pavilion), including both
@@ -23,7 +23,7 @@ model](http://www.emirage.org/2013/04/24/free-download-archviz-project-pabellon-
 and made it available via a
 and made it available via a
 [CC-BY](https://creativecommons.org/licenses/by/2.0/) license.
 [CC-BY](https://creativecommons.org/licenses/by/2.0/) license.
 
 
-== Head ==
+## Head
 
 
 ![Head](images/head/head.png)
 ![Head](images/head/head.png)
 
 
@@ -37,7 +37,7 @@ Model thanks to Infinite Realities, Inc.,
 map thanks to [USC-ICT light probe image
 map thanks to [USC-ICT light probe image
 gallery](http://gl.ict.usc.edu/Data/HighResProbes/).
 gallery](http://gl.ict.usc.edu/Data/HighResProbes/).
 
 
-== Killeroos ==
+## Killeroos
 
 
 ![Coated Gold Killeroo](images/killeroos/killeroo-coated-gold.png)
 ![Coated Gold Killeroo](images/killeroos/killeroo-coated-gold.png)
 
 
@@ -47,7 +47,7 @@ The classic "killeroo" model, in a variety of settings.
 
 
 Thanks to [headus](http://www.headus.com/au)/Rezard for the model.
 Thanks to [headus](http://www.headus.com/au)/Rezard for the model.
 
 
-== Landscape ==
+## Landscape
 
 
 ![Landscape](images/landscape/view-0.png)
 ![Landscape](images/landscape/view-0.png)
 
 
@@ -63,7 +63,7 @@ book.
 Many thanks to Jan-Walter Schliep, Burak Kahraman, and Timm
 Many thanks to Jan-Walter Schliep, Burak Kahraman, and Timm
 Dapper from [Laubwerk](http://www.laubwerk.com) for this amazing scene.
 Dapper from [Laubwerk](http://www.laubwerk.com) for this amazing scene.
 
 
-== LTE Orb ==
+## LTE Orb
 
 
 ![Measured blue vinyl wrap](images/lte-orb/lte-orb-blue-agat-spec.png)
 ![Measured blue vinyl wrap](images/lte-orb/lte-orb-blue-agat-spec.png)
 
 
@@ -76,7 +76,7 @@ visualizing the appearance of various materials.
 Thanks to Yasutoshi Mori (@MirageYM) for this model;
 Thanks to Yasutoshi Mori (@MirageYM) for this model;
 [CC-BY](https://creativecommons.org/licenses/by/2.0/) license.
 [CC-BY](https://creativecommons.org/licenses/by/2.0/) license.
 
 
-== San Miguel ==
+## San Miguel
 
 
 ![San Miguel courtyard](images/sanmiguel/sanmiguel-courtyard-second.png)
 ![San Miguel courtyard](images/sanmiguel/sanmiguel-courtyard-second.png)
 
 
@@ -87,7 +87,7 @@ Allende, Mexico.
 
 
 Thanks to Guillermo M. Leal Llaguno for this excellent scene.
 Thanks to Guillermo M. Leal Llaguno for this excellent scene.
 
 
-== Smoke Plume ==
+## Smoke Plume
 
 
 ![Smoke plume with sphere](images/smoke-plume/plume.png)
 ![Smoke plume with sphere](images/smoke-plume/plume.png)
 
 
@@ -97,9 +97,9 @@ A smoke simulation around an obstacle using volume data generated using the
 simulator published with Kim et al.'s [Wavelet Turbulence for Fluid
 simulator published with Kim et al.'s [Wavelet Turbulence for Fluid
 Simulation](https://www.cs.cornell.edu/~tedkim/wturb/) paper.
 Simulation](https://www.cs.cornell.edu/~tedkim/wturb/) paper.
 
 
-== Sportscar ==
+## Sportscar
 
 
-![](images/sportscar/sportscar.png height="200px")
+![](images/sportscar/sportscar-sky.png height="200px")
 
 
 <tt>sportscar/</tt>
 <tt>sportscar/</tt>
 
 
@@ -109,21 +109,7 @@ Sportscar model, where nearly every surface uses a measured BRDF from the
 This excellent model and pbrt conversion courtesy of Yasutoshi Mori (@MirageYM);
 This excellent model and pbrt conversion courtesy of Yasutoshi Mori (@MirageYM);
 [CC-BY](https://creativecommons.org/licenses/by/2.0/) license.
 [CC-BY](https://creativecommons.org/licenses/by/2.0/) license.
 
 
-== SSS Dragon ==
-
-![](images/sssdragon/dragon_10.png)
-
-<tt>sssdragon/</tt>
-
-Dragon model rendered with subsurface scattering, where multiple scene
-description files show the visual effect of changing the density of the
-scattering medium.
-
-Dragon model courtesy [Stanford Computer Graphics
-Laboratory](http://graphics.stanford.edu/data/3Dscanrep/).  Environment map
-thanks to [Bernhard Vogl](http://dativ.at/lightprobes/index.html).
-
-== Transparent Machines ==
+## Transparent Machines
 
 
 ![Frame 812](images/transparent-machines/frame812.png)
 ![Frame 812](images/transparent-machines/frame812.png)
 
 
@@ -136,9 +122,11 @@ Models are from frames of [@beeple](http://beeple-crap.com)'s amazing
 [Transparent Machines
 [Transparent Machines
 video](https://vimeo.com/78716671).
 video](https://vimeo.com/78716671).
 
 
-== Villa ==
+[License](http://beeple-crap.com/resources.php).
+
+## Villa
 
 
-![Daylight villa](images/villa/villa-daylight.png height="200px")
+![Daylight villa](images/villa/villa-daylight.png)
 
 
 <tt>villa/</tt>
 <tt>villa/</tt>
 
 
@@ -147,7 +135,7 @@ Modern indoor environment.
 Many thanks to Florent Boyer for this scene.  Skylight environment
 Many thanks to Florent Boyer for this scene.  Skylight environment
 map courtesy Nolan Goodnight.
 map courtesy Nolan Goodnight.
 
 
-== Zero Day ==
+## Zero Day
 
 
 ![Zero Day, Measure One, Frame 180](images/measure-one/frame180.png)
 ![Zero Day, Measure One, Frame 180](images/measure-one/frame180.png)
 
 
@@ -160,4 +148,4 @@ website](http://www.beeple-crap.com/resources.php). (Note that the original
 materials and lighting is much better--improvements to our conversion
 materials and lighting is much better--improvements to our conversion
 gratefully received!)
 gratefully received!)
 
 
-[License]((http://beeple-crap.com/resources.php).
+[License](http://beeple-crap.com/resources.php).

BIN
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