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Add rendered images and update README.md

Matt Pharr il y a 3 ans
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README.md

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+
+This repository provides the following scenes for use with
+[pbrt-v4](https://github.com/mmp/pbrt-v4). We will be adding more scenes in
+the coming weeks and would happily accept contributions of additional ones!
+
+== Barcelona Pavilion ==
+
+![Daytime Barcelona Pavilion](images/barcelona-pavilion/pavilion-day.png)
+
+<tt>barcelona-tavilion/</tt>
+
+A model of van der Rohe's classic [Barcelona
+Pavilion](https://en.wikipedia.org/wiki/Barcelona_Pavilion), including both
+daytime and nighttime lighting setups. In the daytime setup, all
+illumination comes from a realistic sky model encoded in an HDR environment
+map. The night model has a very dark sky map and a number of area light
+sources; it is particularly challenging to render, as much of the
+illumination travels through one or more layers of glass before hitting a
+surface.
+
+Thanks to [Hamza Cheggour](http://www.emirage.org), who created this [great
+model](http://www.emirage.org/2013/04/24/free-download-archviz-project-pabellon-barcelona-3d-scene-v1-2-updated/)
+and made it available via a
+[CC-BY](https://creativecommons.org/licenses/by/2.0/) license.
+
+== Head ==
+
+![Head](images/head/head.png)
+
+<tt>head/</tt>
+
+Human head model with a realistic BSSRDF, showing the effect of
+subsurface scattering.
+
+Model thanks to Infinite Realities, Inc.,
+[CC-BY](https://creativecommons.org/licenses/by/2.0/) license.  Environment
+map thanks to [USC-ICT light probe image
+gallery](http://gl.ict.usc.edu/Data/HighResProbes/).
+
+== Killeroos ==
+
+![Coated Gold Killeroo](images/killeroos/killeroo-coated-gold.png)
+
+<tt>killeroos/</tt>
+
+The classic "killeroo" model, in a variety of settings.
+
+Thanks to [headus](http://www.headus.com/au)/Rezard for the model.
+
+== Landscape ==
+
+![Landscape](images/landscape/view-0.png)
+
+<tt>landscape/</tt>
+
+Complex realistic outdoor landscape scene,
+featuring 23,241 unique plant models.  Thanks to object instancing, the
+scene has a total geometric complexity of 3.1 billion triangles, even
+though only 24 million triangles need to be stored in memory. `view-0.pbrt`
+is the cover image of the third edition of the _Physically Based Rendering_
+book.
+
+Many thanks to Jan-Walter Schliep, Burak Kahraman, and Timm
+Dapper from [Laubwerk](http://www.laubwerk.com) for this amazing scene.
+
+== LTE Orb ==
+
+![Measured blue vinyl wrap](images/lte-orb/lte-orb-blue-agat-spec.png)
+
+<tt>lte-orb/</tt>
+
+Spherical orb with an inset spherical object. The
+geometric structure of the shapes involved provides a useful tool for
+visualizing the appearance of various materials.
+
+Thanks to Yasutoshi Mori (@MirageYM) for this model;
+[CC-BY](https://creativecommons.org/licenses/by/2.0/) license.
+
+== San Miguel ==
+
+![San Miguel courtyard](images/sanmiguel/sanmiguel-courtyard-second.png)
+
+<tt>sanmiguel/</tt>
+
+A complex model inspired by a hotel in San Miguel de
+Allende, Mexico.
+
+Thanks to Guillermo M. Leal Llaguno for this excellent scene.
+
+== Smoke Plume ==
+
+![Smoke plume with sphere](images/smoke-plume/plume.png)
+
+<tt>smoke-plume/</tt>
+
+A smoke simulation around an obstacle using volume data generated using the
+simulator published with Kim et al.'s [Wavelet Turbulence for Fluid
+Simulation](https://www.cs.cornell.edu/~tedkim/wturb/) paper.
+
+== Sportscar ==
+
+![](images/sportscar/sportscar.png height="200px")
+
+<tt>sportscar/</tt>
+
+Sportscar model, where nearly every surface uses a measured BRDF from the
+[RGL Material Database](http://rgl.epfl.ch/materials).
+
+This excellent model and pbrt conversion courtesy of Yasutoshi Mori (@MirageYM);
+[CC-BY](https://creativecommons.org/licenses/by/2.0/) license.
+
+== SSS Dragon ==
+
+![](images/sssdragon/dragon_10.png)
+
+<tt>sssdragon/</tt>
+
+Dragon model rendered with subsurface scattering, where multiple scene
+description files show the visual effect of changing the density of the
+scattering medium.
+
+Dragon model courtesy [Stanford Computer Graphics
+Laboratory](http://graphics.stanford.edu/data/3Dscanrep/).  Environment map
+thanks to [Bernhard Vogl](http://dativ.at/lightprobes/index.html).
+
+== Transparent Machines ==
+
+![Frame 812](images/transparent-machines/frame812.png)
+
+<tt>transparent-machines/</tt>
+
+A variety of detailed glass shapes illuminated by skylight. For good
+results, upwards of 64 ray bounces are required.
+
+Models are from frames of [@beeple](http://beeple-crap.com)'s amazing
+[Transparent Machines
+video](https://vimeo.com/78716671).
+
+== Villa ==
+
+![Daylight villa](images/villa/villa-daylight.png height="200px")
+
+<tt>villa/</tt>
+
+Modern indoor environment.
+
+Many thanks to Florent Boyer for this scene.  Skylight environment
+map courtesy Nolan Goodnight.
+
+== Zero Day ==
+
+![Zero Day, Measure One, Frame 180](images/measure-one/frame180.png)
+
+<tt>zero-day/</tt>
+
+A number of frames converted from Beeple's amazing
+[Zero-Day](https://vimeo.com/140163198) animation. Converted from Cinema4D
+files downloaded from [Beeple's
+website](http://www.beeple-crap.com/resources.php). (Note that the original
+materials and lighting is much better--improvements to our conversion
+gratefully received!)
+
+[License]((http://beeple-crap.com/resources.php).

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