PBRT v4 scenes for SIN3D

Matt Pharr 8c0eb3b873 Remove "rrthreshold" parameter in transparent-machines scenes 4 年 前
barcelona-pavilion 02708382b8 Update scenes to use "iso" rather than "scale" for Film 4 年 前
bunny-cloud b321cdc601 Rename TransformBegin/End to AttributeBegin/End 4 年 前
clouds 23161f534f Procedural clouds scene 4 年 前
crown 97ced0a66e Use spectrally-varying IOR for diamonds in crown model. 4 年 前
dambreak 90f9d0aee1 Add dambreak scene (thanks, Karl Li!) 4 年 前
disney-cloud b321cdc601 Rename TransformBegin/End to AttributeBegin/End 4 年 前
explosion b321cdc601 Rename TransformBegin/End to AttributeBegin/End 4 年 前
ganesha 1387a0a305 Add Ganesha scene 4 年 前
head 02708382b8 Update scenes to use "iso" rather than "scale" for Film 4 年 前
images f1f4d1129c Adding Disney cloud scene. 4 年 前
killeroos 577004e0db Update scenes for single-valued "blackbody" specification. 4 年 前
landscape 2ce38cc49a Add landscape scene 4 年 前
lte-orb f90d8de367 Add another LTE orb variant 4 年 前
pbrt-book 8841c03035 Update book scene, add rendered images, and add it to the README. 4 年 前
sanmiguel 02708382b8 Update scenes to use "iso" rather than "scale" for Film 4 年 前
smoke-plume 84aaa8fe1e Update smoke-plume scattering parameters to account for change in Scale handling 4 年 前
sportscar 02708382b8 Update scenes to use "iso" rather than "scale" for Film 4 年 前
sssdragon 02708382b8 Update scenes to use "iso" rather than "scale" for Film 4 年 前
transparent-machines 8c0eb3b873 Remove "rrthreshold" parameter in transparent-machines scenes 4 年 前
villa b321cdc601 Rename TransformBegin/End to AttributeBegin/End 4 年 前
zero-day c04221e17b Update zero-day materials / lighting to better match original 4 年 前
.gitignore 03b89660a3 .gitignore 4 年 前
README.md f1f4d1129c Adding Disney cloud scene. 4 年 前

README.md

This repository provides the following scenes for use with pbrt-v4. We will be adding more scenes in the coming weeks and would happily accept contributions of additional ones!

Barcelona Pavilion

Daytime Barcelona Pavilion

barcelona-pavilion/

A model of van der Rohe's classic Barcelona Pavilion, including both daytime and nighttime lighting setups. In the daytime setup, all illumination comes from a realistic sky model encoded in an HDR environment map. The night model has a very dark sky map and a number of area light sources; it is particularly challenging to render, as much of the illumination travels through one or more layers of glass before hitting a surface.

Thanks to Hamza Cheggour, who created this great model and made it available via a CC-BY license.

Bunny Cloud

Bunny cloud

bunny-cloud/

The classic Stanford bunny model, remade using volumetric media to give it a cloud-like appearance. The bunny is stored in a NanoVDB volume that was converted from an OpenVDB volume from the OpenVDB repository.

Crown

Crown

crown/

Detailed model of the Austrian Imperial Crown, featuring an accurate reflection model for the gold metal surfaces, and many gems that refract light passing through them.

This amazing model was created by Martin Lubich (http://www.loramel.net/).

Dam Break

Dam break

dambreak/

Two frames of a fluid simlulation from Yining Karl Li's nifty Ariel fluid simulator.

Explosion

Explosion

explosion/

A volumetric fiery explosion, stored in a NanoVDB volume that was converted from an OpenVDB volume from the OpenVDB repository.

Ganesha

Ganesha

ganesha/

Very detailed scan of a small statue with over 4.3 million triangles, illuminated by a few area light sources.

Model scanned by Wenzel Jakob.

Head

Head

head/

Human head model with a realistic BSSRDF, showing the effect of subsurface scattering.

Model thanks to Infinite Realities, Inc., CC-BY license. Environment map thanks to USC-ICT light probe image gallery.

Killeroos

Coated Gold Killeroo

killeroos/

The classic "killeroo" model, with a variety of materials and in a variety of settings.

Thanks to headus/Rezard for the model.

Landscape

Landscape

landscape/

Complex realistic outdoor landscape scene, featuring 23,241 unique plant models. Thanks to object instancing, the scene has a total geometric complexity of 3.1 billion triangles, even though only 24 million triangles need to be stored in memory. view-0.pbrt is the cover image of the third edition of the Physically Based Rendering book.

Many thanks to Jan-Walter Schliep, Burak Kahraman, and Timm Dapper from Laubwerk for this amazing scene.

LTE Orb

Measured blue vinyl wrap

lte-orb/

Spherical orb with an inset spherical object. The geometric structure of the shapes involved provides a useful tool for visualizing the appearance of various materials.

Thanks to Yasutoshi Mori (@MirageYM) for this model; CC-BY license.

PBRT Book

pbrt book

pbrt-book/

A realistic model of the second edition of the Physically Based Rendering book.

Thanks to Karl Li (@yiningkarlli) for this fun model.

San Miguel

San Miguel courtyard

sanmiguel/

A complex model inspired by a hotel in San Miguel de Allende, Mexico.

Thanks to Guillermo M. Leal Llaguno for this excellent scene.

Smoke Plume

Smoke plume with sphere

smoke-plume/

A smoke simulation around an obstacle using volume data generated using the simulator published with Kim et al.'s Wavelet Turbulence for Fluid Simulation paper.

Sportscar

Sportscar

sportscar/

Sportscar model, where nearly every surface uses a measured BRDF from the RGL Material Database.

This excellent model and pbrt conversion courtesy of Yasutoshi Mori (@MirageYM); CC-BY license.

SSS Dragon

Dragon

sssdragon/

Dragon model rendered with subsurface scattering, where multiple scene description files show the visual effect of changing the density of the scattering medium.

Dragon model courtesy Stanford Computer Graphics Laboratory. Environment map thanks to Bernhard Vogl.

Transparent Machines

Frame 812

transparent-machines/

A variety of detailed glass shapes illuminated by skylight. For good results, upwards of 64 ray bounces are required.

Models are from frames of @beeple's amazing Transparent Machines video.

License.

Villa

Daylight villa

villa/

Modern indoor environment.

Many thanks to Florent Boyer for this scene.

Zero Day

Zero Day, Measure One, Frame 180

zero-day/

A number of frames converted from Beeple's amazing Zero-Day animation. Converted from Cinema4D files downloaded from Beeple's website. (Note that the original materials and lighting is much better--improvements to our conversion gratefully received!)

License.

Disney Cloud

Disney Cloud

disney-cloud/

The cloud from the dataset provided by Disney (see here).

The original dataset includes the HD render computed with Disney's Hyperion, and the cloud density field voxelized at different resolutions and stored in OpenVDB volumes. It also includes a Mitsuba scene description file and the associated SD render computed with it. The original dataset is Copyright 2017 Disney Enterprises, Inc. and is licensed under the CCA-SA 3.0 Licence. The volumetric cloud model used for reference is a photograph by Kevin Udy provided on the Colorado Clouds Blog and licensed under the CCA-SA 3.0 Licence.

Here, we propose the Disney cloud scene, now manually ported to pbrt-v4 and ready to be rendered in SD (333x180 pixels) or HD (1998x1080 pixels). The voxelized density field is stored in a NanoVDB volume that was converted from the OpenVDB "quarter" resolution volume due to size limitations.