PBRT v4 scenes for SIN3D

Matt Pharr c20b917cfb Remove fill lights from San Miguel scene 4 years ago
barcelona-pavilion 577004e0db Update scenes for single-valued "blackbody" specification. 4 years ago
ganesha 1387a0a305 Add Ganesha scene 4 years ago
head c82251b653 Add head model 4 years ago
images db0729e1ea Update San Miguel images for stochastic alpha and removal of area lights 4 years ago
killeroos 577004e0db Update scenes for single-valued "blackbody" specification. 4 years ago
landscape 2ce38cc49a Add landscape scene 4 years ago
lte-orb f90d8de367 Add another LTE orb variant 4 years ago
pbrt-book 376dd83754 Add pbrt-book scene. (Thanks @yiningkarlli) 4 years ago
sanmiguel c20b917cfb Remove fill lights from San Miguel scene 4 years ago
smoke-plume 38d45bc6ff Add smoke plume 4 years ago
sportscar 515a6ac5ae Add missing sportscar/textures/sky.exr file. Issue #2. 4 years ago
sssdragon 449d32c872 Add sssdragon scene 4 years ago
transparent-machines e98b07ebd3 Added Transparent Machines frames. (thx @beeple) 4 years ago
villa 577004e0db Update scenes for single-valued "blackbody" specification. 4 years ago
zero-day 577004e0db Update scenes for single-valued "blackbody" specification. 4 years ago
README.md 6cc4c942f3 Add Ganesha to README.md 4 years ago

README.md

This repository provides the following scenes for use with pbrt-v4. We will be adding more scenes in the coming weeks and would happily accept contributions of additional ones!

Barcelona Pavilion

Daytime Barcelona Pavilion

barcelona-pavilion/

A model of van der Rohe's classic Barcelona Pavilion, including both daytime and nighttime lighting setups. In the daytime setup, all illumination comes from a realistic sky model encoded in an HDR environment map. The night model has a very dark sky map and a number of area light sources; it is particularly challenging to render, as much of the illumination travels through one or more layers of glass before hitting a surface.

Thanks to Hamza Cheggour, who created this great model and made it available via a CC-BY license.

Ganesha

Ganesha

ganesha/

Very detailed scan of a small statue with over 4.3 million triangles, illuminated by a few area light sources.

Model scanned by Wenzel Jakob.

Head

Head

head/

Human head model with a realistic BSSRDF, showing the effect of subsurface scattering.

Model thanks to Infinite Realities, Inc., CC-BY license. Environment map thanks to USC-ICT light probe image gallery.

Killeroos

Coated Gold Killeroo

killeroos/

The classic "killeroo" model, with a variety of materials and in a variety of settings.

Thanks to headus/Rezard for the model.

Landscape

Landscape

landscape/

Complex realistic outdoor landscape scene, featuring 23,241 unique plant models. Thanks to object instancing, the scene has a total geometric complexity of 3.1 billion triangles, even though only 24 million triangles need to be stored in memory. view-0.pbrt is the cover image of the third edition of the Physically Based Rendering book.

Many thanks to Jan-Walter Schliep, Burak Kahraman, and Timm Dapper from Laubwerk for this amazing scene.

LTE Orb

Measured blue vinyl wrap

lte-orb/

Spherical orb with an inset spherical object. The geometric structure of the shapes involved provides a useful tool for visualizing the appearance of various materials.

Thanks to Yasutoshi Mori (@MirageYM) for this model; CC-BY license.

San Miguel

San Miguel courtyard

sanmiguel/

A complex model inspired by a hotel in San Miguel de Allende, Mexico.

Thanks to Guillermo M. Leal Llaguno for this excellent scene.

Smoke Plume

Smoke plume with sphere

smoke-plume/

A smoke simulation around an obstacle using volume data generated using the simulator published with Kim et al.'s Wavelet Turbulence for Fluid Simulation paper.

Sportscar

Sportscar

sportscar/

Sportscar model, where nearly every surface uses a measured BRDF from the RGL Material Database.

This excellent model and pbrt conversion courtesy of Yasutoshi Mori (@MirageYM); CC-BY license.

SSS Dragon

Dragon

sssdragon/

Dragon model rendered with subsurface scattering, where multiple scene description files show the visual effect of changing the density of the scattering medium.

Dragon model courtesy Stanford Computer Graphics Laboratory. Environment map thanks to Bernhard Vogl.

Transparent Machines

Frame 812

transparent-machines/

A variety of detailed glass shapes illuminated by skylight. For good results, upwards of 64 ray bounces are required.

Models are from frames of @beeple's amazing Transparent Machines video.

License.

Villa

Daylight villa

villa/

Modern indoor environment.

Many thanks to Florent Boyer for this scene.

Zero Day

Zero Day, Measure One, Frame 180

zero-day/

A number of frames converted from Beeple's amazing Zero-Day animation. Converted from Cinema4D files downloaded from Beeple's website. (Note that the original materials and lighting is much better--improvements to our conversion gratefully received!)

License.