PBRT v4 scenes for SIN3D

Matt Pharr dcb346b65f Killeroo images 4 年之前
barcelona-pavilion f138593b1d Add Barcelona pavilion model. 4 年之前
head c82251b653 Add head model 4 年之前
images dcb346b65f Killeroo images 4 年之前
killeroos 2f7ef5d22e Added trusty killeroo model. 4 年之前
landscape 2ce38cc49a Add landscape scene 4 年之前
lte-orb f90d8de367 Add another LTE orb variant 4 年之前
pbrt-book 376dd83754 Add pbrt-book scene. (Thanks @yiningkarlli) 4 年之前
sanmiguel 6ad9e066c3 Improve San Miguel scene output filenames 4 年之前
smoke-plume 38d45bc6ff Add smoke plume 4 年之前
sportscar 1db0401d1d More README and image tweaks 4 年之前
transparent-machines e98b07ebd3 Added Transparent Machines frames. (thx @beeple) 4 年之前
villa 904335877c Add villa model 4 年之前
zero-day e583085b56 Improve Zero Day lighting 4 年之前
README.md 3e560bc6a4 image path fix 4 年之前

README.md

This repository provides the following scenes for use with pbrt-v4. We will be adding more scenes in the coming weeks and would happily accept contributions of additional ones!

Barcelona Pavilion

Daytime Barcelona Pavilion

barcelona-pavilion/

A model of van der Rohe's classic Barcelona Pavilion, including both daytime and nighttime lighting setups. In the daytime setup, all illumination comes from a realistic sky model encoded in an HDR environment map. The night model has a very dark sky map and a number of area light sources; it is particularly challenging to render, as much of the illumination travels through one or more layers of glass before hitting a surface.

Thanks to Hamza Cheggour, who created this great model and made it available via a CC-BY license.

Head

Head

head/

Human head model with a realistic BSSRDF, showing the effect of subsurface scattering.

Model thanks to Infinite Realities, Inc., CC-BY license. Environment map thanks to USC-ICT light probe image gallery.

Killeroos

Coated Gold Killeroo

killeroos/

The classic "killeroo" model, with a variety of materials and in a variety of settings.

Thanks to headus/Rezard for the model.

Landscape

Landscape

landscape/

Complex realistic outdoor landscape scene, featuring 23,241 unique plant models. Thanks to object instancing, the scene has a total geometric complexity of 3.1 billion triangles, even though only 24 million triangles need to be stored in memory. view-0.pbrt is the cover image of the third edition of the Physically Based Rendering book.

Many thanks to Jan-Walter Schliep, Burak Kahraman, and Timm Dapper from Laubwerk for this amazing scene.

LTE Orb

Measured blue vinyl wrap

lte-orb/

Spherical orb with an inset spherical object. The geometric structure of the shapes involved provides a useful tool for visualizing the appearance of various materials.

Thanks to Yasutoshi Mori (@MirageYM) for this model; CC-BY license.

San Miguel

San Miguel courtyard

sanmiguel/

A complex model inspired by a hotel in San Miguel de Allende, Mexico.

Thanks to Guillermo M. Leal Llaguno for this excellent scene.

Smoke Plume

Smoke plume with sphere

smoke-plume/

A smoke simulation around an obstacle using volume data generated using the simulator published with Kim et al.'s Wavelet Turbulence for Fluid Simulation paper.

Sportscar

Sportscar

sportscar/

Sportscar model, where nearly every surface uses a measured BRDF from the RGL Material Database.

This excellent model and pbrt conversion courtesy of Yasutoshi Mori (@MirageYM); CC-BY license.

Transparent Machines

Frame 812

transparent-machines/

A variety of detailed glass shapes illuminated by skylight. For good results, upwards of 64 ray bounces are required.

Models are from frames of @beeple's amazing Transparent Machines video.

License.

Villa

Daylight villa

villa/

Modern indoor environment.

Many thanks to Florent Boyer for this scene.

Zero Day

Zero Day, Measure One, Frame 180

zero-day/

A number of frames converted from Beeple's amazing Zero-Day animation. Converted from Cinema4D files downloaded from Beeple's website. (Note that the original materials and lighting is much better--improvements to our conversion gratefully received!)

License.