Matt Pharr e583085b56 Improve Zero Day lighting | 4 年之前 | |
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barcelona-pavilion | 4 年之前 | |
head | 4 年之前 | |
images | 4 年之前 | |
killeroos | 4 年之前 | |
landscape | 4 年之前 | |
lte-orb | 4 年之前 | |
pbrt-book | 4 年之前 | |
sanmiguel | 4 年之前 | |
smoke-plume | 4 年之前 | |
sportscar | 4 年之前 | |
transparent-machines | 4 年之前 | |
villa | 4 年之前 | |
zero-day | 4 年之前 | |
README.md | 4 年之前 |
This repository provides the following scenes for use with pbrt-v4. We will be adding more scenes in the coming weeks and would happily accept contributions of additional ones!
A model of van der Rohe's classic Barcelona Pavilion, including both daytime and nighttime lighting setups. In the daytime setup, all illumination comes from a realistic sky model encoded in an HDR environment map. The night model has a very dark sky map and a number of area light sources; it is particularly challenging to render, as much of the illumination travels through one or more layers of glass before hitting a surface.
Thanks to Hamza Cheggour, who created this great model and made it available via a CC-BY license.
Human head model with a realistic BSSRDF, showing the effect of subsurface scattering.
Model thanks to Infinite Realities, Inc., CC-BY license. Environment map thanks to USC-ICT light probe image gallery.
The classic "killeroo" model, with a variety of materials and in a variety of settings.
Thanks to headus/Rezard for the model.
Complex realistic outdoor landscape scene,
featuring 23,241 unique plant models. Thanks to object instancing, the
scene has a total geometric complexity of 3.1 billion triangles, even
though only 24 million triangles need to be stored in memory. view-0.pbrt
is the cover image of the third edition of the Physically Based Rendering
book.
Many thanks to Jan-Walter Schliep, Burak Kahraman, and Timm Dapper from Laubwerk for this amazing scene.
Spherical orb with an inset spherical object. The geometric structure of the shapes involved provides a useful tool for visualizing the appearance of various materials.
Thanks to Yasutoshi Mori (@MirageYM) for this model; CC-BY license.
A complex model inspired by a hotel in San Miguel de Allende, Mexico.
Thanks to Guillermo M. Leal Llaguno for this excellent scene.
A smoke simulation around an obstacle using volume data generated using the simulator published with Kim et al.'s Wavelet Turbulence for Fluid Simulation paper.
Sportscar model, where nearly every surface uses a measured BRDF from the RGL Material Database.
This excellent model and pbrt conversion courtesy of Yasutoshi Mori (@MirageYM); CC-BY license.
A variety of detailed glass shapes illuminated by skylight. For good results, upwards of 64 ray bounces are required.
Models are from frames of @beeple's amazing Transparent Machines video.
Modern indoor environment.
Many thanks to Florent Boyer for this scene.
A number of frames converted from Beeple's amazing Zero-Day animation. Converted from Cinema4D files downloaded from Beeple's website. (Note that the original materials and lighting is much better--improvements to our conversion gratefully received!)