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- Amazon Lumberyard Bistro
- Originally revealed at the 2017 Game Developer Conference.
- All scenes contain emissive surfaces for raytracing and analytic lighting for raster.
- BistroExterior can also become a night scene when rendered without analytical lighting or environment map.
- The BistroInterior_Wine scene is a modified version of the original BistroInterior containing filled wine glasses
- with additional material parameters specified in the accompanying py scene file.
- Triangle Counts:
- - Interior: 1,044,183 unique, 1,046,609 total
- - Interior_Wine: 935,853 unique, 1,293,691 total
- - Exterior: 2,799,704 unique, 2,832,120 total
- Textures (compressed .DDS) designed for GGX-based metal-rough PBR material system with the following convention:
- - BaseColor
- RGB channels: BaseColor value
- Alpha channel: Opacity
- - Specular
- Red channel: Occlusion
- Green channel: Roughness
- Blue channel: Metalness
- - Normal (DirectX)
- - Emissive
- RGB channels: Emissive color
- Also included:
- - HDR environment map for exterior from https://hdrihaven.com
- - Py scene files for Falcor containing additional parameters for select scenes. Refer to Falcor documentation on Scene Formats for more details.
- How to cite use of this asset:
- @misc{ORCAAmazonBistro,
- title = {Amazon Lumberyard Bistro, Open Research Content Archive (ORCA)},
- author = {Amazon Lumberyard},
- year = {2017},
- month = {July},
- note = {\small \texttt{http://developer.nvidia.com/orca/amazon-lumberyard-bistro}},
- url = {http://developer.nvidia.com/orca/amazon-lumberyard-bistro}
- }
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